A RenderModifier that sets uniforms and textures appropriately for rendering models.
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#include <RenderModifiers.h>
A RenderModifier that sets uniforms and textures appropriately for rendering models.
◆ ShaderRenderModifier()
ShaderRenderModifier::ShaderRenderModifier |
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◆ BeginPass()
BeginPass: Setup OpenGL for the given rendering pass.
Must be implemented by derived classes.
Implements RenderModifier.
◆ PrepareModel()
PrepareModel: Called before rendering the given model.
Default behaviour does nothing.
- Parameters
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model | The model that is about to be rendered. |
Implements RenderModifier.
◆ m_BindingInstancingTransform
int32_t ShaderRenderModifier::m_BindingInstancingTransform = -1 |
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◆ m_BindingPlayerColor
int32_t ShaderRenderModifier::m_BindingPlayerColor = -1 |
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◆ m_BindingShadingColor
int32_t ShaderRenderModifier::m_BindingShadingColor = -1 |
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◆ m_PlayerColor
CColor ShaderRenderModifier::m_PlayerColor |
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◆ m_ShadingColor
CColor ShaderRenderModifier::m_ShadingColor |
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The documentation for this class was generated from the following files: