This interface accepts renderable objects.
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#include <Scene.h>
This interface accepts renderable objects.
- See also
- Scene::EnumerateObjects
◆ ~SceneCollector()
virtual SceneCollector::~SceneCollector |
( |
| ) |
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inlinevirtual |
◆ Submit() [1/8]
virtual void SceneCollector::Submit |
( |
CPatch * |
patch | ) |
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pure virtual |
Submit a terrain patch that is part of the scene.
Implemented in CSceneRenderer.
◆ Submit() [2/8]
virtual void SceneCollector::Submit |
( |
SOverlayLine * |
overlay | ) |
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pure virtual |
◆ Submit() [3/8]
◆ Submit() [4/8]
◆ Submit() [5/8]
virtual void SceneCollector::Submit |
( |
SOverlayQuad * |
overlay | ) |
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pure virtual |
◆ Submit() [6/8]
◆ Submit() [7/8]
virtual void SceneCollector::Submit |
( |
CModelDecal * |
decal | ) |
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pure virtual |
◆ Submit() [8/8]
◆ SubmitNonRecursive()
virtual void SceneCollector::SubmitNonRecursive |
( |
CModel * |
model | ) |
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pure virtual |
Submit a model that is part of the scene, without submitting attached models.
Implemented in CSceneRenderer.
◆ SubmitRecursive()
Submit a model that is part of the scene, including attached sub-models.
- Note
- This function is implemented using SubmitNonRecursive, so you shouldn't have to reimplement it.
The documentation for this class was generated from the following files:
- /zpool0/docker-engine-docs/source/renderer/Scene.h
- /zpool0/docker-engine-docs/source/renderer/Scene.cpp