#include <Texture.h>
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static std::unique_ptr< CTexture > | Create (CDevice *device, const char *name, const Type type, const uint32_t usage, const Format format, const uint32_t width, const uint32_t height, const Sampler::Desc &defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount) |
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static std::unique_ptr< CTexture > | WrapBackbufferImage (CDevice *device, const char *name, const VkImage image, const VkFormat format, const VkImageUsageFlags usage, const uint32_t width, const uint32_t height) |
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◆ UID
- Returns
- UID of the texture. It's unique along all textures during a whole application run. We assume that 32bits should be enough, else we'd have a too big texture flow.
◆ ~CTexture()
◆ CTexture()
◆ Create()
◆ GetAttachmentImageAspectMask()
VkImageAspectFlags Renderer::Backend::Vulkan::CTexture::GetAttachmentImageAspectMask |
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◆ GetAttachmentImageView()
VkImageView Renderer::Backend::Vulkan::CTexture::GetAttachmentImageView |
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◆ GetDevice()
◆ GetFormat()
Format Renderer::Backend::Vulkan::CTexture::GetFormat |
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const |
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inlineoverridevirtual |
◆ GetHeight()
uint32_t Renderer::Backend::Vulkan::CTexture::GetHeight |
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const |
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inlineoverridevirtual |
◆ GetImage()
VkImage Renderer::Backend::Vulkan::CTexture::GetImage |
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◆ GetLayerCount()
uint32_t Renderer::Backend::Vulkan::CTexture::GetLayerCount |
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const |
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◆ GetMIPLevelCount()
uint32_t Renderer::Backend::Vulkan::CTexture::GetMIPLevelCount |
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const |
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◆ GetSampleCount()
uint32_t Renderer::Backend::Vulkan::CTexture::GetSampleCount |
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const |
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◆ GetSampler()
VkSampler Renderer::Backend::Vulkan::CTexture::GetSampler |
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◆ GetSamplerImageAspectMask()
VkImageAspectFlags Renderer::Backend::Vulkan::CTexture::GetSamplerImageAspectMask |
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◆ GetSamplerImageView()
VkImageView Renderer::Backend::Vulkan::CTexture::GetSamplerImageView |
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◆ GetType()
Type Renderer::Backend::Vulkan::CTexture::GetType |
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const |
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◆ GetUID()
UID Renderer::Backend::Vulkan::CTexture::GetUID |
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const |
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◆ GetUsage()
uint32_t Renderer::Backend::Vulkan::CTexture::GetUsage |
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const |
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◆ GetVkFormat()
VkFormat Renderer::Backend::Vulkan::CTexture::GetVkFormat |
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const |
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◆ GetWidth()
uint32_t Renderer::Backend::Vulkan::CTexture::GetWidth |
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const |
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inlineoverridevirtual |
◆ IsCompareEnabled()
bool Renderer::Backend::Vulkan::CTexture::IsCompareEnabled |
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◆ IsInitialized()
bool Renderer::Backend::Vulkan::CTexture::IsInitialized |
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const |
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◆ SetInitialized()
void Renderer::Backend::Vulkan::CTexture::SetInitialized |
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◆ WrapBackbufferImage()
std::unique_ptr< CTexture > CTexture::WrapBackbufferImage |
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CDevice * |
device, |
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const char * |
name, |
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const VkImage |
image, |
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const VkFormat |
format, |
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const VkImageUsageFlags |
usage, |
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const uint32_t |
width, |
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const uint32_t |
height |
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staticprivate |
◆ CDevice
◆ CSwapChain
◆ m_Allocation
VmaAllocation Renderer::Backend::Vulkan::CTexture::m_Allocation {} |
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◆ m_AttachmentImageAspectMask
VkImageAspectFlags Renderer::Backend::Vulkan::CTexture::m_AttachmentImageAspectMask = 0 |
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◆ m_AttachmentImageView
VkImageView Renderer::Backend::Vulkan::CTexture::m_AttachmentImageView = VK_NULL_HANDLE |
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◆ m_Device
CDevice* Renderer::Backend::Vulkan::CTexture::m_Device = nullptr |
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◆ m_Format
◆ m_Height
uint32_t Renderer::Backend::Vulkan::CTexture::m_Height = 0 |
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◆ m_Image
VkImage Renderer::Backend::Vulkan::CTexture::m_Image = VK_NULL_HANDLE |
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◆ m_Initialized
bool Renderer::Backend::Vulkan::CTexture::m_Initialized = false |
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◆ m_IsCompareEnabled
bool Renderer::Backend::Vulkan::CTexture::m_IsCompareEnabled = false |
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◆ m_LayerCount
uint32_t Renderer::Backend::Vulkan::CTexture::m_LayerCount = 0 |
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◆ m_MIPLevelCount
uint32_t Renderer::Backend::Vulkan::CTexture::m_MIPLevelCount = 0 |
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◆ m_SampleCount
uint32_t Renderer::Backend::Vulkan::CTexture::m_SampleCount = 0 |
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◆ m_Sampler
VkSampler Renderer::Backend::Vulkan::CTexture::m_Sampler = VK_NULL_HANDLE |
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◆ m_SamplerImageAspectMask
VkImageAspectFlags Renderer::Backend::Vulkan::CTexture::m_SamplerImageAspectMask = 0 |
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◆ m_SamplerImageView
VkImageView Renderer::Backend::Vulkan::CTexture::m_SamplerImageView = VK_NULL_HANDLE |
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◆ m_Type
◆ m_UID
UID Renderer::Backend::Vulkan::CTexture::m_UID = 0 |
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◆ m_Usage
uint32_t Renderer::Backend::Vulkan::CTexture::m_Usage = 0 |
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◆ m_VkFormat
VkFormat Renderer::Backend::Vulkan::CTexture::m_VkFormat = VK_FORMAT_UNDEFINED |
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◆ m_Width
uint32_t Renderer::Backend::Vulkan::CTexture::m_Width = 0 |
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The documentation for this class was generated from the following files:
- /zpool0/docker-engine-docs/source/renderer/backend/vulkan/Texture.h
- /zpool0/docker-engine-docs/source/renderer/backend/vulkan/Texture.cpp