◆ ScopedBufferBind()
| Renderer::Backend::GL::CDeviceCommandContext::ScopedBufferBind::ScopedBufferBind |
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CDeviceCommandContext * |
deviceCommandContext, |
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CBuffer * |
buffer |
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) |
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◆ ~ScopedBufferBind()
| Renderer::Backend::GL::CDeviceCommandContext::ScopedBufferBind::~ScopedBufferBind |
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◆ m_CacheIndex
| size_t Renderer::Backend::GL::CDeviceCommandContext::ScopedBufferBind::m_CacheIndex = 0 |
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private |
◆ m_DeviceCommandContext
| CDeviceCommandContext* Renderer::Backend::GL::CDeviceCommandContext::ScopedBufferBind::m_DeviceCommandContext = nullptr |
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private |
The documentation for this class was generated from the following files: