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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Minimal interface for particle rendering. More...
#include <ICmpParticleManager.h>


Public Member Functions | |
| virtual void | SetUseSimTime (bool flag)=0 |
| Set whether particle rendering should use sim time If false, it uses real time and updates even during paused game. More... | |
Public Member Functions inherited from IComponent | |
| virtual | ~IComponent () |
| virtual void | Init (const CParamNode ¶mNode)=0 |
| virtual void | Deinit ()=0 |
| virtual void | HandleMessage (const CMessage &msg, bool global) |
| CEntityHandle | GetEntityHandle () const |
| void | SetEntityHandle (CEntityHandle ent) |
| entity_id_t | GetEntityId () const |
| CEntityHandle | GetSystemEntity () const |
| const CSimContext & | GetSimContext () const |
| void | SetSimContext (const CSimContext &context) |
| virtual void | Serialize (ISerializer &serialize)=0 |
| virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
| virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const |
| Returns false by default, indicating that a scripted wrapper of this IComponent is not supported. More... | |
| virtual JS::Value | GetJSInstance () const |
| virtual int | GetComponentTypeId () const =0 |
Additional Inherited Members | |
Public Types inherited from IComponent | |
| using | AllocFunc = IComponent *(*)(const ScriptInterface &scriptInterface, JS::HandleValue ctor) |
| using | DeallocFunc = void(*)(IComponent *) |
Static Public Member Functions inherited from IComponent | |
| static std::string | GetSchema () |
| static void | RegisterComponentType (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
| static void | RegisterComponentTypeScriptWrapper (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
| static u8 | GetSerializationVersion () |
Minimal interface for particle rendering.
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pure virtual |
Set whether particle rendering should use sim time If false, it uses real time and updates even during paused game.
Implemented in CCmpParticleManager.