#include <UnitManager.h>
◆ CUnitManager()
CUnitManager::CUnitManager |
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◆ ~CUnitManager()
CUnitManager::~CUnitManager |
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◆ AddUnit()
void CUnitManager::AddUnit |
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CUnit * |
unit | ) |
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◆ CreateUnit()
CUnit * CUnitManager::CreateUnit |
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const CStrW & |
actorName, |
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uint32_t |
seed |
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) |
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◆ DeleteAll()
void CUnitManager::DeleteAll |
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◆ DeleteUnit()
void CUnitManager::DeleteUnit |
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CUnit * |
unit | ) |
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◆ GetUnits()
const std::vector<CUnit*>& CUnitManager::GetUnits |
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const |
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inline |
◆ MakeTerrainDirty()
Mark a specific region of the terrain as dirty.
Coordinates are in terrain tiles, lower inclusive, upper exclusive.
◆ RemoveUnit()
void CUnitManager::RemoveUnit |
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CUnit * |
unit | ) |
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◆ SetObjectManager()
◆ m_ObjectManager
◆ m_Units
std::vector<CUnit*> CUnitManager::m_Units |
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private |
The documentation for this class was generated from the following files: