#include <Canvas2D.h>
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| CCanvas2D (const uint32_t widthInPixels, const uint32_t heightInPixels, const float scale, Renderer::Backend::IDeviceCommandContext *deviceCommandContext) |
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| ~CCanvas2D () |
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| CCanvas2D (const CCanvas2D &)=delete |
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CCanvas2D & | operator= (const CCanvas2D &)=delete |
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| CCanvas2D (CCanvas2D &&)=delete |
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CCanvas2D & | operator= (CCanvas2D &&)=delete |
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void | DrawLine (const std::vector< CVector2D > &points, const float width, const CColor &color) |
| Draws a line by the given points with the width and color. More...
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void | DrawRect (const CRect &rect, const CColor &color) |
| Draws the rect filled with the color. More...
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void | DrawTexture (const CTexturePtr &texture, const CRect &destination, const CRect &source, const CColor &multiply, const CColor &add, const float grayscaleFactor) |
| Draws a piece of the texture from the source rect into the destination rect. More...
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void | DrawTexture (const CTexturePtr &texture, const CRect &destination) |
| A simpler version of the previous one, draws the texture into the destination rect without color modifications. More...
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void | DrawRotatedTexture (const CTexturePtr &texture, const CRect &destination, const CRect &source, const CColor &multiply, const CColor &add, const float grayscaleFactor, const CVector2D &origin, const float angle) |
| A similar to the original one, draws the texture into the destination rect but rotates it first around the origin point by angle radians (a positive angle denotes a clockwise rotation). More...
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void | DrawText (CTextRenderer &textRenderer) |
| Draws a text using canvas materials. More...
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void | Flush () |
| Unbinds all binded resources and clears caches. More...
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std::unique_ptr< Impl > | m |
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◆ CCanvas2D() [1/3]
◆ ~CCanvas2D()
CCanvas2D::~CCanvas2D |
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◆ CCanvas2D() [2/3]
◆ CCanvas2D() [3/3]
◆ DrawLine()
void CCanvas2D::DrawLine |
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const std::vector< CVector2D > & |
points, |
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const float |
width, |
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const CColor & |
color |
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Draws a line by the given points with the width and color.
◆ DrawRect()
void CCanvas2D::DrawRect |
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const CRect & |
rect, |
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const CColor & |
color |
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Draws the rect filled with the color.
◆ DrawRotatedTexture()
void CCanvas2D::DrawRotatedTexture |
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const CTexturePtr & |
texture, |
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const CRect & |
destination, |
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const CRect & |
source, |
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const CColor & |
multiply, |
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const CColor & |
add, |
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const float |
grayscaleFactor, |
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const CVector2D & |
origin, |
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const float |
angle |
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A similar to the original one, draws the texture into the destination rect but rotates it first around the origin point by angle radians (a positive angle denotes a clockwise rotation).
◆ DrawText()
Draws a text using canvas materials.
◆ DrawTexture() [1/2]
void CCanvas2D::DrawTexture |
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const CTexturePtr & |
texture, |
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const CRect & |
destination, |
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const CRect & |
source, |
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const CColor & |
multiply, |
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const CColor & |
add, |
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const float |
grayscaleFactor |
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Draws a piece of the texture from the source rect into the destination rect.
The result color is set by the following formula: TEXTURE_COLOR * COLOR_MULTIPLY + COLOR_ADD The texture color is blended with its own grayscale version according to the grayscale factor.
◆ DrawTexture() [2/2]
void CCanvas2D::DrawTexture |
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const CTexturePtr & |
texture, |
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const CRect & |
destination |
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A simpler version of the previous one, draws the texture into the destination rect without color modifications.
◆ Flush()
void CCanvas2D::Flush |
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Unbinds all binded resources and clears caches.
Frequent calls might affect performance. Useful to call a custom rendering code.
◆ operator=() [1/2]
◆ operator=() [2/2]
std::unique_ptr<Impl> CCanvas2D::m |
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private |
The documentation for this class was generated from the following files: