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UnitAnimation.h File Reference
#include "ps/CStr.h"
#include "simulation2/system/Entity.h"
#include <vector>
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Classes

class  CUnitAnimation
 Deals with synchronisation issues between raw animation data (CModel, CSkeletonAnim) and the simulation system (via CUnit), providing a simple fire-and-forget API to play animations. More...
 
struct  CUnitAnimation::SModelAnimState