Pyrogenesis  trunk
Classes
TerritoryTexture.h File Reference
#include "maths/Matrix3D.h"
#include "renderer/backend/ITexture.h"
#include "renderer/backend/IDeviceCommandContext.h"
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Classes

class  Grid< T >
 Basic 2D array, intended for storing tile data, plus support for lazy updates by ICmpObstructionManager. More...
 
class  CTerritoryTexture
 Maintains the territory boundary texture, used for rendering and for the minimap. More...