Pyrogenesis  trunk
Classes
TerrainOverlay.h File Reference
#include "graphics/ShaderTechniquePtr.h"
#include "renderer/backend/ITexture.h"
#include "renderer/backend/IDeviceCommandContext.h"
#include "renderer/backend/IShaderProgram.h"
#include "renderer/backend/PipelineState.h"
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Classes

class  ITerrainOverlay
 Common interface for terrain-tile-based and texture-based debug overlays. More...
 
class  TerrainOverlay
 Base class for (relatively) simple drawing of data onto terrain tiles, intended for debugging purposes and for the Atlas editor (hence not trying to be very efficient). More...
 
class  TerrainTextureOverlay
 Base class for texture-based terrain overlays, with an arbitrary number of texels per terrain tile, intended for debugging purposes. More...