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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "graphics/ShaderDefines.h"#include "graphics/ShaderProgram.h"#include "graphics/ShaderTechnique.h"#include "renderer/backend/IDevice.h"#include "renderer/backend/PipelineState.h"#include <functional>#include <memory>#include <set>#include <unordered_map>

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Classes | |
| class | CShaderManager |
| Shader manager: loads and caches shader programs. More... | |
| struct | CShaderManager::CacheKey |
| struct | CShaderManager::EffectCacheKey |
| Key for effect cache lookups. More... | |
| struct | CShaderManager::EffectCacheKeyHash |