Pyrogenesis  trunk
ParticleRenderer.h
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1 /* Copyright (C) 2022 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
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16  */
17 
18 #ifndef INCLUDED_PARTICLERENDERER
19 #define INCLUDED_PARTICLERENDERER
20 
22 
23 class CParticleEmitter;
24 class CShaderDefines;
26 
27 /**
28  * Render particles.
29  */
31 {
33 
34 public:
37 
38  /**
39  * Add an emitter for rendering in this frame.
40  */
41  void Submit(int cullGroup, CParticleEmitter* emitter);
42 
43  /**
44  * Prepare internal data structures for rendering.
45  * Must be called after all Submit calls for a frame, and before
46  * any rendering calls.
47  */
48  void PrepareForRendering(const CShaderDefines& context);
49 
50  /**
51  * Upload internal data to the backend. Must be called after the data is
52  * prepared and before any rendering calls.
53  */
54  void Upload(
55  Renderer::Backend::IDeviceCommandContext* deviceCommandContext);
56 
57  /**
58  * Reset the list of submitted overlays.
59  */
60  void EndFrame();
61 
62  /**
63  * Render all the submitted particles.
64  */
65  void RenderParticles(
66  Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
67  int cullGroup, bool wireframe = false);
68 
69  /**
70  * Render bounding boxes for all the submitted emitters.
71  */
72  void RenderBounds(int cullGroup);
73 
74 private:
76 };
77 
78 #endif // INCLUDED_PARTICLERENDERER
Particle emitter.
Definition: ParticleEmitter.h:68
void EndFrame()
Reset the list of submitted overlays.
Definition: ParticleRenderer.cpp:59
Definition: ParticleRenderer.cpp:32
NONCOPYABLE(ParticleRenderer)
void Submit(int cullGroup, CParticleEmitter *emitter)
Add an emitter for rendering in this frame.
Definition: ParticleRenderer.cpp:54
Render particles.
Definition: ParticleRenderer.h:30
void RenderParticles(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, int cullGroup, bool wireframe=false)
Render all the submitted particles.
Definition: ParticleRenderer.cpp:136
ParticleRenderer()
Definition: ParticleRenderer.cpp:43
void PrepareForRendering(const CShaderDefines &context)
Prepare internal data structures for rendering.
Definition: ParticleRenderer.cpp:87
Represents a mapping of name strings to value strings, for use with #if and #ifdef and similar condit...
Definition: ShaderDefines.h:146
~ParticleRenderer()
Definition: ParticleRenderer.cpp:49
void Upload(Renderer::Backend::IDeviceCommandContext *deviceCommandContext)
Upload internal data to the backend.
Definition: ParticleRenderer.cpp:128
ParticleRendererInternals * m
Definition: ParticleRenderer.h:75
void RenderBounds(int cullGroup)
Render bounding boxes for all the submitted emitters.
Definition: ParticleRenderer.cpp:185
Definition: IDeviceCommandContext.h:40