Pyrogenesis  trunk
Classes
LOSTexture.h File Reference
#include "graphics/ShaderTechniquePtr.h"
#include "maths/Matrix3D.h"
#include "renderer/backend/Format.h"
#include "renderer/backend/IDeviceCommandContext.h"
#include "renderer/backend/IFramebuffer.h"
#include "renderer/backend/IShaderProgram.h"
#include "renderer/backend/ITexture.h"
#include <memory>
Include dependency graph for LOSTexture.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  CLOSTexture
 Maintains the LOS (fog-of-war / shroud-of-darkness) texture, used for rendering and for the minimap. More...