Pyrogenesis  trunk
CImage.h
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1 /* Copyright (C) 2021 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
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12  * GNU General Public License for more details.
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15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_CIMAGE
19 #define INCLUDED_CIMAGE
20 
21 #include "gui/CGUISprite.h"
23 
24 /**
25  * Object just for drawing a sprite. Like CText, without the
26  * possibility to draw text.
27  *
28  * Created, because I've seen the user being indecisive about
29  * what control to use in these situations. I've seen button
30  * without functionality used, and that is a lot of unnecessary
31  * overhead. That's why I thought I'd go with an intuitive
32  * control.
33  */
34 class CImage : public IGUIObject
35 {
37 
38 public:
39  CImage(CGUI& pGUI);
40  virtual ~CImage();
41 
42 protected:
43  /**
44  * Draws the Image
45  */
46  virtual void Draw(CCanvas2D& canvas);
47 
49 };
50 
51 #endif // INCLUDED_CIMAGE
Object just for drawing a sprite.
Definition: CImage.h:34
GUI object such as a button or an input-box.
Definition: IGUIObject.h:59
The main object that represents a whole GUI page.
Definition: CGUI.h:60
Definition: Canvas2D.h:35
virtual ~CImage()
Definition: CImage.cpp:30
CImage(CGUI &pGUI)
Definition: CImage.cpp:24
CGUISimpleSetting< CGUISpriteInstance > m_Sprite
Definition: CImage.h:48
#define GUI_OBJECT(obj)
Definition: IGUIObject.h:50
virtual void Draw(CCanvas2D &canvas)
Draws the Image.
Definition: CImage.cpp:34