Pyrogenesis  trunk
CHotkeyPicker.h
Go to the documentation of this file.
1 /* Copyright (C) 2021 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_CHOTKEYPICKER
19 #define INCLUDED_CHOTKEYPICKER
20 
21 #include "gui/CGUI.h"
24 #include "ps/CStr.h"
25 
26 #include <vector>
27 
28 /**
29  * When in focus, returns all currently pressed keys.
30  * After a set time without changes, it will trigger a "combination" event.
31  *
32  * Used to create new hotkey combinations in-game. Mostly custom.
33  * This object does not draw anything.
34  */
35 class CHotkeyPicker : public IGUIObject
36 {
38 
39 public:
40  CHotkeyPicker(CGUI& pGUI);
41  virtual ~CHotkeyPicker();
42 
43  // Do nothing.
44  virtual void Draw(CCanvas2D& UNUSED(canvas)) {};
45 
46  // Checks if the timer has passed and we need to fire a "combination" event.
47  virtual void Tick();
48 
49  // React to blur/focus.
50  virtual void HandleMessage(SGUIMessage& Message);
51 
52  // Pre-empt events: this is our sole purpose.
53  virtual InReaction PreemptEvent(const SDL_Event_* ev);
54 
55  struct Key
56  {
57  // The scancode is used for fast comparisons.
58  SDL_Scancode code;
59  // This is the name ultimately stored in the config file.
61  };
62 protected:
63  // Fire an event with m_KeysPressed as argument.
64  void FireEvent(const CStr& event);
65 
66  // Time without changes until a "combination" event is sent.
68  // Time of the last registered key change.
70 
71  // Keep track of which keys we are pressing, and precompute their name for JS code.
72  std::vector<Key> m_KeysPressed;
73 
74  static const CStr EventNameCombination;
75  static const CStr EventNameKeyChange;
76 };
77 
78 #endif // INCLUDED_CHOTKEYPICKER
void FireEvent(const CStr &event)
Definition: CHotkeyPicker.cpp:58
#define UNUSED(param)
mark a function parameter as unused and avoid the corresponding compiler warning. ...
Definition: code_annotation.h:38
CGUISimpleSetting< float > m_TimeToCombination
Definition: CHotkeyPicker.h:67
virtual void HandleMessage(SGUIMessage &Message)
This function is called with different messages for instance when the mouse enters the object...
Definition: CHotkeyPicker.cpp:83
std::vector< Key > m_KeysPressed
Definition: CHotkeyPicker.h:72
GUI object such as a button or an input-box.
Definition: IGUIObject.h:59
CStr scancodeName
Definition: CHotkeyPicker.h:60
Definition: libsdl.h:52
double m_LastKeyChange
Definition: CHotkeyPicker.h:69
static const CStr EventNameCombination
Definition: CHotkeyPicker.h:74
The main object that represents a whole GUI page.
Definition: CGUI.h:60
virtual ~CHotkeyPicker()
Definition: CHotkeyPicker.cpp:54
static const CStr EventNameKeyChange
Definition: CHotkeyPicker.h:75
virtual InReaction PreemptEvent(const SDL_Event_ *ev)
Some objects need to be able to pre-emptively process SDL_Event_.
Definition: CHotkeyPicker.cpp:100
InReaction
Definition: input.h:34
Definition: Canvas2D.h:35
Definition: CHotkeyPicker.h:55
virtual void Tick()
Called on every GUI tick unless the object or one of its parent is hidden/ghost.
Definition: CHotkeyPicker.cpp:69
CHotkeyPicker(CGUI &pGUI)
Definition: CHotkeyPicker.cpp:48
virtual void Draw(CCanvas2D &canvas)
Draws the object.
Definition: CHotkeyPicker.h:44
#define GUI_OBJECT(obj)
Definition: IGUIObject.h:50
Message send to IGUIObject::HandleMessage() in order to give life to Objects manually with a derived ...
Definition: SGUIMessage.h:67
SDL_Scancode code
Definition: CHotkeyPicker.h:58
When in focus, returns all currently pressed keys.
Definition: CHotkeyPicker.h:35