Pyrogenesis  trunk
CButton.h
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1 /* Copyright (C) 2021 Wildfire Games.
2  * This file is part of 0 A.D.
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4  * 0 A.D. is free software: you can redistribute it and/or modify
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12  * GNU General Public License for more details.
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16  */
17 
18 #ifndef INCLUDED_CBUTTON
19 #define INCLUDED_CBUTTON
20 
21 #include "gui/CGUISprite.h"
27 #include "maths/Vector2D.h"
28 
29 class CButton : public IGUIObject, public IGUITextOwner, public IGUIButtonBehavior
30 {
32 public:
33  CButton(CGUI& pGUI);
34  virtual ~CButton();
35 
36  /**
37  * @see IGUIObject#ResetStates()
38  */
39  virtual void ResetStates();
40 
41  /**
42  * @see IGUIObject#UpdateCachedSize()
43  */
44  virtual void UpdateCachedSize();
45 
46  /**
47  * @return the object text size.
48  */
50 
51  /**
52  * @see IGUIObject#HandleMessage()
53  */
54  virtual void HandleMessage(SGUIMessage& Message);
55 
56  /**
57  * Draws the Button
58  */
59  virtual void Draw(CCanvas2D& canvas);
60 
61  /**
62  * @see IGUIObject#IsMouseOver()
63  */
64  virtual bool IsMouseOver() const;
65 
66 protected:
67  /**
68  * Sets up text, should be called every time changes has been
69  * made that can change the visual.
70  */
71  void SetupText();
72 
73  /**
74  * Picks the text color depending on current object settings.
75  */
76  const CGUIColor& ChooseColor();
77 
78  /**
79  * Placement of text.
80  */
82 
83  virtual void CreateJSObject();
84 
85  // Settings
98 };
99 
100 #endif // INCLUDED_CBUTTON
virtual bool IsMouseOver() const
Definition: CButton.cpp:93
const CGUIColor & ChooseColor()
Picks the text color depending on current object settings.
Definition: CButton.cpp:102
virtual void HandleMessage(SGUIMessage &Message)
Definition: CButton.cpp:76
Same as the CColor class, but this one can also parse colors predefined in the GUI page (such as "yel...
Definition: CGUIColor.h:29
virtual void CreateJSObject()
Creates the JS object representing this page upon first use.
virtual void Draw(CCanvas2D &canvas)
Draws the Button.
Definition: CButton.cpp:83
GUI object such as a button or an input-box.
Definition: IGUIObject.h:59
CGUISimpleSetting< CGUIColor > m_TextColor
Definition: CButton.h:93
virtual ~CButton()
Definition: CButton.cpp:46
The main object that represents a whole GUI page.
Definition: CGUI.h:60
Definition: Size2D.h:24
CGUISimpleSetting< CGUISpriteInstance > m_SpriteDisabled
Definition: CButton.h:92
Framework for handling Output text.
Definition: IGUITextOwner.h:52
void SetupText()
Sets up text, should be called every time changes has been made that can change the visual...
Definition: CButton.cpp:50
Definition: Canvas2D.h:35
virtual void ResetStates()
Definition: CButton.cpp:58
virtual void UpdateCachedSize()
Definition: CButton.cpp:64
CGUISimpleSetting< CGUIColor > m_TextColorDisabled
Definition: CButton.h:96
CSize2D GetTextSize()
Definition: CButton.cpp:70
CGUISimpleSetting< float > m_BufferZone
Definition: CButton.h:86
CGUISimpleSetting< CGUISpriteInstance > m_SpriteOver
Definition: CButton.h:90
Definition: Vector2D.h:31
CGUISimpleSetting< CGUISpriteInstance > m_SpritePressed
Definition: CButton.h:91
CGUISimpleSetting< CGUIColor > m_TextColorOver
Definition: CButton.h:94
A custom shape that changes the object&#39;s "over-ability", and thus where one can click on it...
Definition: MouseEventMask.h:41
#define GUI_OBJECT(obj)
Definition: IGUIObject.h:50
Appends button behaviours to the IGUIObject.
Definition: IGUIButtonBehavior.h:39
CVector2D m_TextPos
Placement of text.
Definition: CButton.h:81
Message send to IGUIObject::HandleMessage() in order to give life to Objects manually with a derived ...
Definition: SGUIMessage.h:67
CButton(CGUI &pGUI)
Definition: CButton.cpp:26
CGUISimpleSetting< CStrW > m_Font
Definition: CButton.h:88
CGUISimpleSetting< CGUISpriteInstance > m_Sprite
Definition: CButton.h:89
CGUISimpleSetting< CGUIString > m_Caption
Definition: CButton.h:87
CGUISimpleSetting< CGUIColor > m_TextColorPressed
Definition: CButton.h:95
Definition: CButton.h:29
CGUIMouseEventMask m_MouseEventMask
Definition: CButton.h:97