This is true if the current player has paused the game using the pause button or hotkey. The game may also be paused without this being true in single-player mode when opening a dialog.
Event handlers called when anyone paused.
List of GUIDs of players who have currently paused the game, if the game is networked.
Returns true if the current player is allowed to pause the game currently.
Called from UI dialogs, but only in single-player mode.
Called when a client pauses or resumes in a multiplayer game.