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Pyrogenesis, a RTS Engine
vfs_lookup.h
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/* Copyright (C) 2021 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* look up directories/files by traversing path components.
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*/
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#ifndef INCLUDED_VFS_LOOKUP
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#define INCLUDED_VFS_LOOKUP
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#include "
lib/file/vfs/vfs_path.h
"
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class
VfsFile
;
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class
VfsDirectory
;
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// note: VfsDirectory pointers are non-const because they may be
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// populated during the lookup.
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enum
VfsLookupFlags
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{
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// Add (if they do not already exist) subdirectory components
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// encountered in the path[name].
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// If subdirectores do not exist on disk, they will be created.
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VFS_LOOKUP_ADD
= 1,
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// Don't populate the directories encountered. This makes sense
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// when adding files from an archive, which would otherwise
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// cause nearly every directory to be populated.
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VFS_LOOKUP_SKIP_POPULATE
= 2,
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// Perform a 'real path' lookup.
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// Because the VFS maps multiple 'disk paths' to a single tree of paths,
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// the 'real directory' of a VFS directory at any given time may be almost anything,
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// in particular not its real parent directory on disk.
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// To make writing predictable, we'll return a path relative to the 'disk path' of the
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// highest priority subdirectory found in the lookup path.
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// See test_vfs_real_paths.h for examples of this behaviour.
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VFS_LOOKUP_REAL_PATH
= 4
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};
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/**
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* Resolve a pathname.
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*
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* @param pathname
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* @param startDirectory VfsStartDirectory.
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* @param directory is set to the last directory component that is encountered.
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* @param pfile File is set to 0 if there is no name component, otherwise the
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* corresponding file.
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* @param flags @see VfsLookupFlags.
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* @return Status (INFO::OK if all components in pathname exist).
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*
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* to allow noiseless file-existence queries, this does not raise warnings.
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**/
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extern
Status
vfs_Lookup
(
const
VfsPath
& pathname,
VfsDirectory
* startDirectory,
VfsDirectory
*& directory,
VfsFile
** pfile,
size_t
flags = 0);
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#endif
// #ifndef INCLUDED_VFS_LOOKUP
Path
Definition:
path.h:80
VfsDirectory
Definition:
vfs_tree.h:79
VfsFile
Definition:
vfs_tree.h:38
Status
i64 Status
Error handling system.
Definition:
status.h:173
VfsLookupFlags
VfsLookupFlags
Definition:
vfs_lookup.h:39
VFS_LOOKUP_SKIP_POPULATE
@ VFS_LOOKUP_SKIP_POPULATE
Definition:
vfs_lookup.h:48
VFS_LOOKUP_REAL_PATH
@ VFS_LOOKUP_REAL_PATH
Definition:
vfs_lookup.h:57
VFS_LOOKUP_ADD
@ VFS_LOOKUP_ADD
Definition:
vfs_lookup.h:43
vfs_Lookup
Status vfs_Lookup(const VfsPath &pathname, VfsDirectory *startDirectory, VfsDirectory *&directory, VfsFile **pfile, size_t flags=0)
Resolve a pathname.
Definition:
vfs_lookup.cpp:73
vfs_path.h
source
lib
file
vfs
vfs_lookup.h
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