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Pyrogenesis, a RTS Engine
unix_executable_pathname.h
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/* Copyright (C) 2014 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef INCLUDED_UNIX_EXECUTABLE_PATHNAME
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#define INCLUDED_UNIX_EXECUTABLE_PATHNAME
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#include "
lib/os_path.h
"
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OsPath
unix_ExecutablePathname
();
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#endif
// INCLUDED_UNIX_EXECUTABLE_PATHNAME
Path
Definition:
path.h:80
os_path.h
unix_ExecutablePathname
OsPath unix_ExecutablePathname()
Definition:
unix_executable_pathname.cpp:33
source
lib
sysdep
os
unix
unix_executable_pathname.h
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