Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
precompiled.h
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1/* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#define MINIMAL_PCH 2
19#include "lib/precompiled.h" // common precompiled header
20
21#if CONFIG_ENABLE_PCH
22
23// The simulation has many header files (component interfaces) which are quick to compile on their own
24// but bring in a lot of headers indirectly. Adding these to the precompiled header
25// cuts down compilation time by about half.
27#include "maths/FixedVector2D.h"
28#include "maths/FixedVector3D.h"
29
30#endif // CONFIG_ENABLE_PCH