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Pyrogenesis, a RTS Engine
opengles2_wrapper.h
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1/* Copyright (C) 2022 Wildfire Games.
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining
4 * a copy of this software and associated documentation files (the
5 * "Software"), to deal in the Software without restriction, including
6 * without limitation the rights to use, copy, modify, merge, publish,
7 * distribute, sublicense, and/or sell copies of the Software, and to
8 * permit persons to whom the Software is furnished to do so, subject to
9 * the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23#ifndef INCLUDED_GLES2_WRAPPER
24#define INCLUDED_GLES2_WRAPPER
25
26#include "lib/config2.h" // CONFIG2_GLES
27
28#if CONFIG2_GLES
29#include <glad/gles2.h>
30
31#define GL_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING
32#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
33#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER
34#define GL_WRITE_ONLY GL_WRITE_ONLY_OES
35#define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0
36#define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT
37
38 // Functions
39
40#define glActiveTextureARB glActiveTexture
41#define glBlendColorEXT glBlendColor
42#define glBlendEquationEXT glBlendEquation
43#define glCompressedTexImage2DARB glCompressedTexImage2D
44#define glAttachObjectARB glAttachShader
45#define glBindAttribLocationARB glBindAttribLocation
46#define glCompileShaderARB glCompileShader
47#define glCreateProgramObjectARB glCreateProgram
48#define glCreateShaderObjectARB glCreateShader
49#define glDisableVertexAttribArrayARB glDisableVertexAttribArray
50#define glEnableVertexAttribArrayARB glEnableVertexAttribArray
51#define glGetActiveUniformARB glGetActiveUniform
52#define glGetUniformLocationARB glGetUniformLocation
53#define glLinkProgramARB glLinkProgram
54#define glShaderSourceARB glShaderSource
55#define glUniform1fARB glUniform1f
56#define glUniform2fARB glUniform2f
57#define glUniform3fARB glUniform3f
58#define glUniform4fARB glUniform4f
59#define glUniform1iARB glUniform1i
60#define glUniform1fvARB glUniform1fv
61#define glUniformMatrix4fvARB glUniformMatrix4fv
62#define glUseProgramObjectARB glUseProgram
63#define glVertexAttribPointerARB glVertexAttribPointer
64#define glBindBufferARB glBindBuffer
65#define glBufferDataARB glBufferData
66#define glBufferSubDataARB glBufferSubData
67#define glDeleteBuffersARB glDeleteBuffers
68#define glGenBuffersARB glGenBuffers
69#define glBindFramebufferEXT glBindFramebuffer
70#define glCheckFramebufferStatusEXT glCheckFramebufferStatus
71#define glDeleteFramebuffersEXT glDeleteFramebuffers
72#define glFramebufferTexture2DEXT glFramebufferTexture2D
73#define glGenFramebuffersEXT glGenFramebuffers
74
75// Extensions
76
77// GL_OES_texture_border_clamp
78#define GL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER_OES
79#define GL_TEXTURE_BORDER_COLOR GL_TEXTURE_BORDER_COLOR_OES
80
81// GL_OES_rgb8_rgba8
82#define GL_RGBA8 GL_RGBA8_OES
83
84// GL_OES_mapbuffer
85#define glMapBufferARB glMapBufferOES
86#define glUnmapBufferARB glUnmapBufferOES
87
88// GL_OES_depth32
89#define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32_OES
90
91// GL_KHR_debug
92#define glDebugMessageCallback glDebugMessageCallbackKHR
93#define glDebugMessageControl glDebugMessageControlKHR
94#define glObjectLabel glObjectLabelKHR
95#define glPopDebugGroup glPopDebugGroupKHR
96#define glPushDebugGroup glPushDebugGroupKHR
97
98#define GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_KHR
99#define GL_DEBUG_SEVERITY_HIGH GL_DEBUG_SEVERITY_HIGH_KHR
100#define GL_DEBUG_SEVERITY_LOW GL_DEBUG_SEVERITY_LOW_KHR
101#define GL_DEBUG_SEVERITY_MEDIUM GL_DEBUG_SEVERITY_MEDIUM_KHR
102#define GL_DEBUG_SEVERITY_NOTIFICATION GL_DEBUG_SEVERITY_NOTIFICATION_KHR
103#define GL_DEBUG_SOURCE_API GL_DEBUG_SOURCE_API_KHR
104#define GL_DEBUG_SOURCE_APPLICATION GL_DEBUG_SOURCE_APPLICATION_KHR
105#define GL_DEBUG_SOURCE_OTHER GL_DEBUG_SOURCE_OTHER_KHR
106#define GL_DEBUG_SOURCE_SHADER_COMPILER GL_DEBUG_SOURCE_SHADER_COMPILER_KHR
107#define GL_DEBUG_SOURCE_THIRD_PARTY GL_DEBUG_SOURCE_THIRD_PARTY_KHR
108#define GL_DEBUG_SOURCE_WINDOW_SYSTEM GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR
109#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR
110#define GL_DEBUG_TYPE_ERROR GL_DEBUG_TYPE_ERROR_KHR
111#define GL_DEBUG_TYPE_MARKER GL_DEBUG_TYPE_MARKER_KHR
112#define GL_DEBUG_TYPE_OTHER GL_DEBUG_TYPE_OTHER_KHR
113#define GL_DEBUG_TYPE_PERFORMANCE GL_DEBUG_TYPE_PERFORMANCE_KHR
114#define GL_DEBUG_TYPE_POP_GROUP GL_DEBUG_TYPE_POP_GROUP_KHR
115#define GL_DEBUG_TYPE_PORTABILITY GL_DEBUG_TYPE_PORTABILITY_KHR
116#define GL_DEBUG_TYPE_PUSH_GROUP GL_DEBUG_TYPE_PUSH_GROUP_KHR
117#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR
118
119#endif // CONFIG2_GLES
120
121#endif // !INCLUDED_GLES2_WRAPPER