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Pyrogenesis, a RTS Engine
fnv_hash.h
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1/* Copyright (C) 2021 Wildfire Games.
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining
4 * a copy of this software and associated documentation files (the
5 * "Software"), to deal in the Software without restriction, including
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8 * permit persons to whom the Software is furnished to do so, subject to
9 * the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
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14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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21 */
22
23/*
24 * Fowler/Noll/Vo string hash
25 */
26
27#ifndef INCLUDED_FNV_HASH
28#define INCLUDED_FNV_HASH
29
30/**
31 * rationale: this algorithm was chosen because it delivers 'good' results
32 * for string data and is relatively simple. other good alternatives exist;
33 * see Ozan Yigit's hash roundup.
34 **/
35
36/**
37 * calculate FNV1-A hash.
38 *
39 * @param buf input buffer.
40 * @param len if 0 (default), treat buf as a C-string; otherwise,
41 * indicates how many bytes of buffer to hash.
42 * @return hash result. note: results are distinct for buffers containing
43 * differing amounts of zero bytes because the hash value is seeded.
44 **/
45extern u32 fnv_hash(const void* buf, size_t len = 0);
46/// 64-bit version of fnv_hash.
47extern u64 fnv_hash64(const void* buf, size_t len = 0);
48
49#endif // INCLUDED_FNV_HASH
u64 fnv_hash64(const void *buf, size_t len=0)
64-bit version of fnv_hash.
Definition: fnv_hash.cpp:65
u32 fnv_hash(const void *buf, size_t len=0)
rationale: this algorithm was chosen because it delivers 'good' results for string data and is relati...
Definition: fnv_hash.cpp:30
uint64_t u64
Definition: types.h:40
uint32_t u32
Definition: types.h:39