Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
codec.h
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1/* Copyright (C) 2021 Wildfire Games.
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining
4 * a copy of this software and associated documentation files (the
5 * "Software"), to deal in the Software without restriction, including
6 * without limitation the rights to use, copy, modify, merge, publish,
7 * distribute, sublicense, and/or sell copies of the Software, and to
8 * permit persons to whom the Software is furnished to do so, subject to
9 * the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23/*
24 * this layer allows for other compression methods/libraries
25 * besides ZLib. it also simplifies the interface for user code and
26 * does error checking, etc.
27 */
28
29#ifndef INCLUDED_CODEC
30#define INCLUDED_CODEC
31
32#define CODEC_COMPUTE_CHECKSUM 1
33
34struct ICodec
35{
36public:
37 /**
38 * note: the implementation should not check whether any data remains -
39 * codecs are sometimes destroyed without completing a transfer.
40 **/
41 virtual ~ICodec();
42
43 /**
44 * @return an upper bound on the output size for the given amount of input.
45 * this is used when allocating a single buffer for the whole operation.
46 **/
47 virtual size_t MaxOutputSize(size_t inSize) const = 0;
48
49 /**
50 * clear all previous state and prepare for reuse.
51 *
52 * this is as if the object were destroyed and re-created, but more
53 * efficient since it avoids reallocating a considerable amount of
54 * memory (about 200KB for LZ).
55 **/
56 virtual Status Reset() = 0;
57
58 /**
59 * process (i.e. compress or decompress) data.
60 *
61 * @param in
62 * @param inSize
63 * @param out
64 * @param outSize Bytes remaining in the output buffer; shall not be zero.
65 * @param inConsumed,outProduced How many bytes in the input and
66 * output buffers were used. either or both of these can be zero if
67 * the input size is small or there's not enough output space.
68 **/
69 virtual Status Process(const u8* in, size_t inSize, u8* out, size_t outSize, size_t& inConsumed, size_t& outProduced) = 0;
70
71 /**
72 * Flush buffers and make sure all output has been produced.
73 *
74 * @param checksum Checksum over all input data.
75 * @param outProduced
76 * @return error status for the entire operation.
77 **/
78 virtual Status Finish(u32& checksum, size_t& outProduced) = 0;
79
80 /**
81 * update a checksum to reflect the contents of a buffer.
82 *
83 * @param checksum the initial value (must be 0 on first call)
84 * @param in
85 * @param inSize
86 * @return the new checksum. note: after all data has been seen, this is
87 * identical to the what Finish would return.
88 **/
89 virtual u32 UpdateChecksum(u32 checksum, const u8* in, size_t inSize) const = 0;
90};
91
92typedef std::shared_ptr<ICodec> PICodec;
93
94#endif // #ifndef INCLUDED_CODEC
std::shared_ptr< ICodec > PICodec
Definition: codec.h:92
i64 Status
Error handling system.
Definition: status.h:173
Definition: codec.h:35
virtual ~ICodec()
note: the implementation should not check whether any data remains - codecs are sometimes destroyed w...
Definition: codec.cpp:26
virtual Status Process(const u8 *in, size_t inSize, u8 *out, size_t outSize, size_t &inConsumed, size_t &outProduced)=0
process (i.e.
virtual Status Reset()=0
clear all previous state and prepare for reuse.
virtual size_t MaxOutputSize(size_t inSize) const =0
virtual u32 UpdateChecksum(u32 checksum, const u8 *in, size_t inSize) const =0
update a checksum to reflect the contents of a buffer.
virtual Status Finish(u32 &checksum, size_t &outProduced)=0
Flush buffers and make sure all output has been produced.
uint8_t u8
Definition: types.h:37
uint32_t u32
Definition: types.h:39
static void out(const wchar_t *fmt,...)
Definition: wdbg_sym.cpp:407