Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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This is the complete list of members for TerrainRenderer, including all inherited members.
CDecalRData | TerrainRenderer | friend |
CPatchRData | TerrainRenderer | friend |
EndFrame() | TerrainRenderer | |
Initialize() | TerrainRenderer | |
m | TerrainRenderer | private |
PrepareForRendering() | TerrainRenderer | |
PrepareShader(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, Renderer::Backend::IShaderProgram *shader, ShadowMap *shadow) | TerrainRenderer | privatestatic |
RenderFancyWater(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CShaderDefines &context, int cullGroup, ShadowMap *shadow) | TerrainRenderer | private |
RenderOutlines(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, int cullGroup) | TerrainRenderer | |
RenderPatches(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, int cullGroup, const CShaderDefines &defines, const CColor &color=CColor(0.0f, 0.0f, 0.0f, 1.0f)) | TerrainRenderer | |
RenderPriorities(CCanvas2D &canvas, int cullGroup) | TerrainRenderer | |
RenderSimpleWater(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, int cullGroup) | TerrainRenderer | private |
RenderTerrainOverlayTexture(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, int cullGroup, const CVector2D &textureTransform, Renderer::Backend::ITexture *texture) | TerrainRenderer | |
RenderTerrainShader(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CShaderDefines &context, int cullGroup, ShadowMap *shadow) | TerrainRenderer | |
RenderWater(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CShaderDefines &context, int cullGroup, ShadowMap *shadow) | TerrainRenderer | |
RenderWaterFoamOccluders(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, int cullGroup) | TerrainRenderer | |
ScissorWater(int cullGroup, const CCamera &camera) | TerrainRenderer | |
SetSimulation(CSimulation2 *simulation) | TerrainRenderer | |
Submit(int cullGroup, CPatch *patch) | TerrainRenderer | |
Submit(int cullGroup, CModelDecal *decal) | TerrainRenderer | |
TerrainRenderer() | TerrainRenderer | |
~TerrainRenderer() | TerrainRenderer |