Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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This is the complete list of members for TerrainOverlay, including all inherited members.
EndRender() | TerrainOverlay | protectedvirtual |
GetTileExtents(ssize_t &min_i_inclusive, ssize_t &min_j_inclusive, ssize_t &max_i_inclusive, ssize_t &max_j_inclusive) | TerrainOverlay | protectedvirtual |
ITerrainOverlay(int priority) | ITerrainOverlay | protected |
m_i | TerrainOverlay | private |
m_j | TerrainOverlay | private |
m_OverlayTechOutline | TerrainOverlay | private |
m_OverlayTechOutlineHidden | TerrainOverlay | private |
m_OverlayTechTile | TerrainOverlay | private |
m_OverlayTechTileHidden | TerrainOverlay | private |
m_Terrain | TerrainOverlay | private |
m_VertexInputLayout | TerrainOverlay | private |
NONCOPYABLE(ITerrainOverlay) | ITerrainOverlay | private |
ProcessTile(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, ssize_t i, ssize_t j)=0 | TerrainOverlay | protectedpure virtual |
RenderAfterWater(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, int cullGroup) | ITerrainOverlay | inlinevirtual |
RenderBeforeWater(Renderer::Backend::IDeviceCommandContext *deviceCommandContext) override | TerrainOverlay | privatevirtual |
RenderOverlaysAfterWater(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, int cullGroup) | ITerrainOverlay | static |
RenderOverlaysBeforeWater(Renderer::Backend::IDeviceCommandContext *deviceCommandContext) | ITerrainOverlay | static |
RenderTile(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CColor &color, bool drawHidden) | TerrainOverlay | protected |
RenderTile(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CColor &color, bool drawHidden, ssize_t i, ssize_t j) | TerrainOverlay | protected |
RenderTileOutline(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CColor &color, bool drawHidden) | TerrainOverlay | protected |
RenderTileOutline(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CColor &color, bool drawHidden, ssize_t i, ssize_t j) | TerrainOverlay | protected |
StartRender() | TerrainOverlay | protectedvirtual |
TerrainOverlay(const CSimContext &simContext, int priority=100) | TerrainOverlay | protected |
~ITerrainOverlay() | ITerrainOverlay | virtual |