Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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This is the complete list of members for ShadowMap, including all inherited members.
AddShadowCasterBound(const int cascade, const CBoundingBoxAligned &bounds) | ShadowMap | |
AddShadowReceiverBound(const CBoundingBoxAligned &bounds) | ShadowMap | |
BeginRender(Renderer::Backend::IDeviceCommandContext *deviceCommandContext) | ShadowMap | |
BindTo(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, Renderer::Backend::IShaderProgram *shader) const | ShadowMap | |
EndRender(Renderer::Backend::IDeviceCommandContext *deviceCommandContext) | ShadowMap | |
GetCascadeCount() const | ShadowMap | |
GetDepthTextureBits() const | ShadowMap | |
GetShadowCasterCullFrustum(const int cascade) | ShadowMap | |
m | ShadowMap | private |
PrepareCamera(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const int cascade) | ShadowMap | |
RecreateTexture() | ShadowMap | |
RenderDebugBounds() | ShadowMap | |
SetDepthTextureBits(int bits) | ShadowMap | |
SetupFrame(const CCamera &camera, const CVector3D &lightdir) | ShadowMap | |
ShadowMap(Renderer::Backend::IDevice *device) | ShadowMap | |
~ShadowMap() | ShadowMap |