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Pyrogenesis, a RTS Engine
ShadowMap Member List

This is the complete list of members for ShadowMap, including all inherited members.

AddShadowCasterBound(const int cascade, const CBoundingBoxAligned &bounds)ShadowMap
AddShadowReceiverBound(const CBoundingBoxAligned &bounds)ShadowMap
BeginRender(Renderer::Backend::IDeviceCommandContext *deviceCommandContext)ShadowMap
BindTo(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, Renderer::Backend::IShaderProgram *shader) constShadowMap
EndRender(Renderer::Backend::IDeviceCommandContext *deviceCommandContext)ShadowMap
GetCascadeCount() constShadowMap
GetDepthTextureBits() constShadowMap
GetShadowCasterCullFrustum(const int cascade)ShadowMap
mShadowMapprivate
PrepareCamera(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const int cascade)ShadowMap
RecreateTexture()ShadowMap
RenderDebugBounds()ShadowMap
SetDepthTextureBits(int bits)ShadowMap
SetupFrame(const CCamera &camera, const CVector3D &lightdir)ShadowMap
ShadowMap(Renderer::Backend::IDevice *device)ShadowMap
~ShadowMap()ShadowMap