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    Pyrogenesis, a RTS Engine | 
This is the complete list of members for ShadowMap, including all inherited members.
| AddShadowCasterBound(const int cascade, const CBoundingBoxAligned &bounds) | ShadowMap | |
| AddShadowReceiverBound(const CBoundingBoxAligned &bounds) | ShadowMap | |
| BeginRender(Renderer::Backend::IDeviceCommandContext *deviceCommandContext) | ShadowMap | |
| BindTo(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, Renderer::Backend::IShaderProgram *shader) const | ShadowMap | |
| EndRender(Renderer::Backend::IDeviceCommandContext *deviceCommandContext) | ShadowMap | |
| GetCascadeCount() const | ShadowMap | |
| GetDepthTextureBits() const | ShadowMap | |
| GetShadowCasterCullFrustum(const int cascade) | ShadowMap | |
| m | ShadowMap | private | 
| PrepareCamera(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const int cascade) | ShadowMap | |
| RecreateTexture() | ShadowMap | |
| RenderDebugBounds() | ShadowMap | |
| SetDepthTextureBits(int bits) | ShadowMap | |
| SetupFrame(const CCamera &camera, const CVector3D &lightdir) | ShadowMap | |
| ShadowMap(Renderer::Backend::IDevice *device) | ShadowMap | |
| ~ShadowMap() | ShadowMap |