AcquireNextBackbuffer() override | Renderer::Backend::Vulkan::CDevice | virtual |
CDevice() | Renderer::Backend::Vulkan::CDevice | private |
Create(SDL_Window *window) | Renderer::Backend::Vulkan::CDevice | static |
CreateBuffer(const char *name, const IBuffer::Type type, const uint32_t size, const uint32_t usage) override | Renderer::Backend::Vulkan::CDevice | virtual |
CreateCBuffer(const char *name, const IBuffer::Type type, const uint32_t size, const uint32_t usage) | Renderer::Backend::Vulkan::CDevice | |
CreateCommandContext() override | Renderer::Backend::Vulkan::CDevice | virtual |
CreateComputePipelineState(const SComputePipelineStateDesc &pipelineStateDesc) override | Renderer::Backend::Vulkan::CDevice | virtual |
CreateFramebuffer(const char *name, SColorAttachment *colorAttachment, SDepthStencilAttachment *depthStencilAttachment) override | Renderer::Backend::Vulkan::CDevice | virtual |
CreateGraphicsPipelineState(const SGraphicsPipelineStateDesc &pipelineStateDesc) override | Renderer::Backend::Vulkan::CDevice | virtual |
CreateRingCommandContext(const size_t size) | Renderer::Backend::Vulkan::CDevice | |
CreateShaderProgram(const CStr &name, const CShaderDefines &defines) override | Renderer::Backend::Vulkan::CDevice | virtual |
CreateTexture(const char *name, const ITexture::Type type, const uint32_t usage, const Format format, const uint32_t width, const uint32_t height, const Sampler::Desc &defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount) override | Renderer::Backend::Vulkan::CDevice | virtual |
CreateTexture2D(const char *name, const uint32_t usage, const Format format, const uint32_t width, const uint32_t height, const Sampler::Desc &defaultSamplerDesc, const uint32_t MIPLevelCount=1, const uint32_t sampleCount=1) override | Renderer::Backend::Vulkan::CDevice | virtual |
CreateVertexInputLayout(const PS::span< const SVertexAttributeFormat > attributes) override | Renderer::Backend::Vulkan::CDevice | virtual |
GenerateNextDeviceObjectUID() | Renderer::Backend::Vulkan::CDevice | |
GetBackend() const override | Renderer::Backend::Vulkan::CDevice | inlinevirtual |
GetCapabilities() const override | Renderer::Backend::Vulkan::CDevice | inlinevirtual |
GetChoosenPhysicalDevice() const | Renderer::Backend::Vulkan::CDevice | inline |
GetCurrentBackbuffer(const AttachmentLoadOp colorAttachmentLoadOp, const AttachmentStoreOp colorAttachmentStoreOp, const AttachmentLoadOp depthStencilAttachmentLoadOp, const AttachmentStoreOp depthStencilAttachmentStoreOp) override | Renderer::Backend::Vulkan::CDevice | virtual |
GetCurrentBackbufferTexture() | Renderer::Backend::Vulkan::CDevice | |
GetDescriptorManager() | Renderer::Backend::Vulkan::CDevice | inline |
GetDriverInformation() const override | Renderer::Backend::Vulkan::CDevice | inlinevirtual |
GetExtensions() const override | Renderer::Backend::Vulkan::CDevice | inlinevirtual |
GetName() const override | Renderer::Backend::Vulkan::CDevice | inlinevirtual |
GetOrCreateBackbufferReadbackTexture() | Renderer::Backend::Vulkan::CDevice | |
GetPreferredDepthStencilFormat(const uint32_t usage, const bool depth, const bool stencil) const override | Renderer::Backend::Vulkan::CDevice | virtual |
GetRenderPassManager() | Renderer::Backend::Vulkan::CDevice | inline |
GetSamplerManager() | Renderer::Backend::Vulkan::CDevice | inline |
GetVersion() const override | Renderer::Backend::Vulkan::CDevice | inlinevirtual |
GetVkDevice() | Renderer::Backend::Vulkan::CDevice | inline |
GetVMAAllocator() | Renderer::Backend::Vulkan::CDevice | inline |
IsFormatSupportedForUsage(const Format format, const uint32_t usage) const | Renderer::Backend::Vulkan::CDevice | private |
IsFramebufferFormatSupported(const Format format) const override | Renderer::Backend::Vulkan::CDevice | virtual |
IsSwapChainValid() | Renderer::Backend::Vulkan::CDevice | private |
IsTextureFormatSupported(const Format format) const override | Renderer::Backend::Vulkan::CDevice | virtual |
m_AvailablePhysicalDevices | Renderer::Backend::Vulkan::CDevice | private |
m_BackbufferReadbackTexture | Renderer::Backend::Vulkan::CDevice | private |
m_Capabilities | Renderer::Backend::Vulkan::CDevice | private |
m_ChoosenDevice | Renderer::Backend::Vulkan::CDevice | private |
m_DebugMessenger | Renderer::Backend::Vulkan::CDevice | private |
m_DescriptorManager | Renderer::Backend::Vulkan::CDevice | private |
m_Device | Renderer::Backend::Vulkan::CDevice | private |
m_DriverInformation | Renderer::Backend::Vulkan::CDevice | private |
m_Extensions | Renderer::Backend::Vulkan::CDevice | private |
m_FrameID | Renderer::Backend::Vulkan::CDevice | private |
m_GraphicsQueue | Renderer::Backend::Vulkan::CDevice | private |
m_GraphicsQueueFamilyIndex | Renderer::Backend::Vulkan::CDevice | private |
m_Instance | Renderer::Backend::Vulkan::CDevice | private |
m_InstanceExtensions | Renderer::Backend::Vulkan::CDevice | private |
m_LastAvailableUID | Renderer::Backend::Vulkan::CDevice | private |
m_Name | Renderer::Backend::Vulkan::CDevice | private |
m_ObjectToDestroyQueue | Renderer::Backend::Vulkan::CDevice | private |
m_RenderPassManager | Renderer::Backend::Vulkan::CDevice | private |
m_SamplerManager | Renderer::Backend::Vulkan::CDevice | private |
m_SubmitScheduler | Renderer::Backend::Vulkan::CDevice | private |
m_Surface | Renderer::Backend::Vulkan::CDevice | private |
m_SwapChain | Renderer::Backend::Vulkan::CDevice | private |
m_TextureToDestroyQueue | Renderer::Backend::Vulkan::CDevice | private |
m_ValidationLayers | Renderer::Backend::Vulkan::CDevice | private |
m_VendorID | Renderer::Backend::Vulkan::CDevice | private |
m_Version | Renderer::Backend::Vulkan::CDevice | private |
m_VMAAllocator | Renderer::Backend::Vulkan::CDevice | private |
m_Window | Renderer::Backend::Vulkan::CDevice | private |
OnWindowResize(const uint32_t width, const uint32_t height) override | Renderer::Backend::Vulkan::CDevice | virtual |
Present() override | Renderer::Backend::Vulkan::CDevice | virtual |
ProcessObjectToDestroyQueue(const bool ignoreFrameID=false) | Renderer::Backend::Vulkan::CDevice | private |
ProcessTextureToDestroyQueue(const bool ignoreFrameID=false) | Renderer::Backend::Vulkan::CDevice | private |
RecreateSwapChain() | Renderer::Backend::Vulkan::CDevice | private |
Report(const ScriptRequest &rq, JS::HandleValue settings) override | Renderer::Backend::Vulkan::CDevice | virtual |
ScheduleObjectToDestroy(VkObjectType type, const void *handle, const VmaAllocation allocation) | Renderer::Backend::Vulkan::CDevice | inline |
ScheduleObjectToDestroy(VkObjectType type, const uint64_t handle, const VmaAllocation allocation) | Renderer::Backend::Vulkan::CDevice | |
ScheduleTextureToDestroy(const DeviceObjectUID uid) | Renderer::Backend::Vulkan::CDevice | |
SetObjectName(VkObjectType type, const void *handle, const char *name) | Renderer::Backend::Vulkan::CDevice | inline |
SetObjectName(VkObjectType type, const uint64_t handle, const char *name) | Renderer::Backend::Vulkan::CDevice | |
~CDevice() override | Renderer::Backend::Vulkan::CDevice | |
~IDevice() | Renderer::Backend::IDevice | inlinevirtual |