This is the complete list of members for CTurnManager, including all inherited members.
| AddCommand(int client, int player, JS::HandleValue data, u32 turn) | CTurnManager | protected |
| CTurnManager(CSimulation2 &simulation, u32 defaultTurnLength, u32 commandDelay, int clientId, IReplayLogger &replay) | CTurnManager | |
| EnableTimeWarpRecording(size_t numTurns) | CTurnManager | |
| EventNameSavegameLoaded | CTurnManager | privatestatic |
| FinishedAllCommands(u32 turn, u32 turnLength) | CTurnManager | |
| GetCurrentTurn() const | CTurnManager | inline |
| GetPendingTurns() const | CTurnManager | inline |
| Interpolate(float simFrameLength, float realFrameLength) | CTurnManager | |
| m_ClientId | CTurnManager | protected |
| m_CommandDelay | CTurnManager | protected |
| m_CurrentTurn | CTurnManager | protected |
| m_DeltaSimTime | CTurnManager | protected |
| m_FinalTurn | CTurnManager | protected |
| m_PlayerId | CTurnManager | protected |
| m_QueuedCommands | CTurnManager | protected |
| m_QuickSaveMetadata | CTurnManager | private |
| m_QuickSaveState | CTurnManager | private |
| m_ReadyTurn | CTurnManager | protected |
| m_Replay | CTurnManager | protected |
| m_Simulation2 | CTurnManager | protected |
| m_TimeWarpNumTurns | CTurnManager | private |
| m_TimeWarpStates | CTurnManager | private |
| m_TurnLength | CTurnManager | protected |
| NONCOPYABLE(CTurnManager) | CTurnManager | private |
| NotifyFinishedOwnCommands(u32 turn)=0 | CTurnManager | protectedpure virtual |
| NotifyFinishedUpdate(u32 turn)=0 | CTurnManager | protectedpure virtual |
| OnSimulationMessage(CSimulationMessage *msg)=0 | CTurnManager | pure virtual |
| PostCommand(JS::HandleValue data)=0 | CTurnManager | pure virtual |
| QuickLoad() | CTurnManager | |
| QuickSave(JS::HandleValue GUIMetadata) | CTurnManager | |
| ResetState(u32 newCurrentTurn, u32 newReadyTurn) | CTurnManager | |
| RewindTimeWarp() | CTurnManager | |
| SetPlayerID(int playerId) | CTurnManager | |
| TurnNeedsFullHash(u32 turn) const | CTurnManager | protected |
| Update(float simFrameLength, size_t maxTurns) | CTurnManager | |
| UpdateFastForward() | CTurnManager | |
| ~CTurnManager() | CTurnManager | inlinevirtual |