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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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This is the complete list of members for CSceneRenderer::Internals, including all inherited members.
| CallModelRenderers(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CShaderDefines &context, int cullGroup, int flags) | CSceneRenderer::Internals | inline |
| CallTranspModelRenderers(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CShaderDefines &context, int cullGroup, int flags) | CSceneRenderer::Internals | inline |
| globalContext | CSceneRenderer::Internals | |
| Internals(Renderer::Backend::IDevice *device) | CSceneRenderer::Internals | inline |
| materialManager | CSceneRenderer::Internals | |
| Model | CSceneRenderer::Internals | |
| NONCOPYABLE(Internals) | CSceneRenderer::Internals | private |
| overlayRenderer | CSceneRenderer::Internals | |
| particleManager | CSceneRenderer::Internals | |
| particleRenderer | CSceneRenderer::Internals | |
| shadow | CSceneRenderer::Internals | |
| silhouetteRenderer | CSceneRenderer::Internals | |
| skyManager | CSceneRenderer::Internals | |
| terrainRenderer | CSceneRenderer::Internals | |
| waterManager | CSceneRenderer::Internals | |
| ~Internals()=default | CSceneRenderer::Internals |