| AddPlayer(const CStr &guid, const CStrW &name) | CNetServerWorker | private |
| AssignPlayer(int playerID, const CStr &guid) | CNetServerWorker | private |
| Broadcast(const CNetMessage *message, const std::vector< NetServerSessionState > &targetStates) | CNetServerWorker | |
| CheckClientConnections() | CNetServerWorker | private |
| CheckGameLoadStatus(CNetServerSession *changedSession) | CNetServerWorker | private |
| CheckPassword(const std::string &password, const std::string &salt) const | CNetServerWorker | private |
| ClearAllPlayerReady() | CNetServerWorker | private |
| CNetServer | CNetServerWorker | friend |
| CNetServerWorker(bool useLobbyAuth) | CNetServerWorker | private |
| ConstructPlayerAssignmentMessage(CPlayerAssignmentMessage &message) | CNetServerWorker | private |
| DeduplicatePlayerName(const CStrW &original) | CNetServerWorker | private |
| GetScriptInterface() | CNetServerWorker | private |
| HandleConnect(CNetServerSession *session) | CNetServerWorker | private |
| HandleMessageReceive(const CNetMessage *message, CNetServerSession *session) | CNetServerWorker | private |
| KickPlayer(const CStrW &playerName, const bool ban) | CNetServerWorker | |
| m_BannedIPs | CNetServerWorker | private |
| m_BannedPlayers | CNetServerWorker | private |
| m_ControllerGUID | CNetServerWorker | private |
| m_ControllerSecret | CNetServerWorker | private |
| m_Host | CNetServerWorker | private |
| m_InitAttributes | CNetServerWorker | private |
| m_InitAttributesQueue | CNetServerWorker | private |
| m_JoinSyncFile | CNetServerWorker | private |
| m_LastConnectionCheck | CNetServerWorker | private |
| m_LobbyAuth | CNetServerWorker | private |
| m_LobbyAuthQueue | CNetServerWorker | private |
| m_NextHostID | CNetServerWorker | private |
| m_Password | CNetServerWorker | private |
| m_PausingPlayers | CNetServerWorker | private |
| m_PlayerAssignments | CNetServerWorker | private |
| m_SavedCommands | CNetServerWorker | private |
| m_ScriptInterface | CNetServerWorker | private |
| m_ServerName | CNetServerWorker | private |
| m_ServerTurnManager | CNetServerWorker | private |
| m_Sessions | CNetServerWorker | private |
| m_Shutdown | CNetServerWorker | private |
| m_StartGameQueue | CNetServerWorker | private |
| m_State | CNetServerWorker | private |
| m_Stats | CNetServerWorker | private |
| m_TurnLengthQueue | CNetServerWorker | private |
| m_UPnPThread | CNetServerWorker | private |
| m_WorkerMutex | CNetServerWorker | private |
| m_WorkerThread | CNetServerWorker | private |
| NONCOPYABLE(CNetServerWorker) | CNetServerWorker | private |
| OnAssignPlayer(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnAuthenticate(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnChat(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnClearAllReady(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnClientHandshake(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnClientPaused(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnDisconnect(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnEndCommandBatch(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnGameSetup(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnGameStart(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnJoinSyncingLoadedGame(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnKickPlayer(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnLoadedGame(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnReady(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnRejoined(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnSimulationCommand(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnSyncCheck(CNetServerSession *session, CFsmEvent *event) | CNetServerWorker | privatestatic |
| OnUserJoin(CNetServerSession *session) | CNetServerWorker | private |
| OnUserLeave(CNetServerSession *session) | CNetServerWorker | private |
| ProcessLobbyAuth(const CStr &name, const CStr &token) | CNetServerWorker | private |
| RemovePlayer(const CStr &guid) | CNetServerWorker | private |
| Run() | CNetServerWorker | private |
| RunStep() | CNetServerWorker | private |
| RunThread(CNetServerWorker *data) | CNetServerWorker | privatestatic |
| SanitisePlayerName(const CStrW &original) | CNetServerWorker | privatestatic |
| SendHolePunchingMessage(const CStr &ip, u16 port) | CNetServerWorker | private |
| SendMessage(ENetPeer *peer, const CNetMessage *message) | CNetServerWorker | |
| SendPlayerAssignments() | CNetServerWorker | private |
| SetControllerSecret(const std::string &secret) | CNetServerWorker | private |
| SetPassword(const CStr &hashedPassword) | CNetServerWorker | private |
| SetTurnLength(u32 msecs) | CNetServerWorker | private |
| SetupConnection(const u16 port) | CNetServerWorker | private |
| SetupSession(CNetServerSession *session) | CNetServerWorker | private |
| SetupUPnP() | CNetServerWorker | privatestatic |
| StartGame(const CStr &initAttribs) | CNetServerWorker | private |
| ~CNetServerWorker() | CNetServerWorker | private |