This is the complete list of members for CNetClientTurnManager, including all inherited members.
| AddCommand(int client, int player, JS::HandleValue data, u32 turn) | CTurnManager | protected |
| CNetClientTurnManager(CSimulation2 &simulation, CNetClient &client, int clientId, IReplayLogger &replay) | CNetClientTurnManager | |
| CTurnManager(CSimulation2 &simulation, u32 defaultTurnLength, u32 commandDelay, int clientId, IReplayLogger &replay) | CTurnManager | |
| EnableTimeWarpRecording(size_t numTurns) | CTurnManager | |
| EventNameSavegameLoaded | CTurnManager | privatestatic |
| FinishedAllCommands(u32 turn, u32 turnLength) | CTurnManager | |
| GetCurrentTurn() const | CTurnManager | inline |
| GetPendingTurns() const | CTurnManager | inline |
| Interpolate(float simFrameLength, float realFrameLength) | CTurnManager | |
| m_ClientId | CTurnManager | protected |
| m_CommandDelay | CTurnManager | protected |
| m_CurrentTurn | CTurnManager | protected |
| m_DeltaSimTime | CTurnManager | protected |
| m_FinalTurn | CTurnManager | protected |
| m_NetClient | CNetClientTurnManager | private |
| m_PlayerId | CTurnManager | protected |
| m_QueuedCommands | CTurnManager | protected |
| m_QuickSaveMetadata | CTurnManager | private |
| m_QuickSaveState | CTurnManager | private |
| m_ReadyTurn | CTurnManager | protected |
| m_Replay | CTurnManager | protected |
| m_Simulation2 | CTurnManager | protected |
| m_TimeWarpNumTurns | CTurnManager | private |
| m_TimeWarpStates | CTurnManager | private |
| m_TurnLength | CTurnManager | protected |
| NONCOPYABLE(CNetClientTurnManager) | CNetClientTurnManager | private |
| NotifyFinishedOwnCommands(u32 turn) override | CNetClientTurnManager | privatevirtual |
| NotifyFinishedUpdate(u32 turn) override | CNetClientTurnManager | privatevirtual |
| OnDestroyConnection() | CNetClientTurnManager | |
| OnSimulationMessage(CSimulationMessage *msg) override | CNetClientTurnManager | virtual |
| OnSyncError(u32 turn, const CStr &expectedHash, const std::vector< CSyncErrorMessage::S_m_PlayerNames > &playerNames) | CNetClientTurnManager | |
| PostCommand(JS::HandleValue data) override | CNetClientTurnManager | virtual |
| QuickLoad() | CTurnManager | |
| QuickSave(JS::HandleValue GUIMetadata) | CTurnManager | |
| ResetState(u32 newCurrentTurn, u32 newReadyTurn) | CTurnManager | |
| RewindTimeWarp() | CTurnManager | |
| SetPlayerID(int playerId) | CTurnManager | |
| TurnNeedsFullHash(u32 turn) const | CTurnManager | protected |
| Update(float simFrameLength, size_t maxTurns) | CTurnManager | |
| UpdateFastForward() | CTurnManager | |
| ~CTurnManager() | CTurnManager | inlinevirtual |