This is the complete list of members for CModel, including all inherited members.
  | AddAmmoProp(const SPropPoint *point, std::unique_ptr< CModelAbstract > model, CObjectEntry *objectentry) | CModel |  | 
  | AddFlagsRec(int flags) | CModel |  | 
  | AddProp(const SPropPoint *point, std::unique_ptr< CModelAbstract > model, CObjectEntry *objectentry, float minHeight=0.f, float maxHeight=0.f, bool selectable=true) | CModel |  | 
  | CalcAnimatedObjectBounds(CSkeletonAnimDef *anim, CBoundingBoxAligned &result) | CModel |  | 
  | CalcBounds() override | CModel | virtual | 
  | CalcSelectionBox() | CModelAbstract | protected | 
  | CalcStaticObjectBounds() | CModel |  | 
  | Clone() const override | CModel | virtual | 
  | CModel(const CSimulation2 &simulation, const CMaterial &material, const CModelDefPtr &modeldef) | CModel |  | 
  | CModelAbstract() | CModelAbstract | inline | 
  | CopyAnimationFrom(CModel *source) | CModel |  | 
  | CRenderableObject() | CRenderableObject | inline | 
  | FindFirstAmmoProp() | CModel |  | 
  | GetAnimatedBoneMatrices() | CModel | inline | 
  | GetAnimation() const | CModel | inline | 
  | GetFlags() const | CModel | inline | 
  | GetInvTransform() const | CRenderableObject | inline | 
  | GetMaterial() | CModel | inline | 
  | GetModelDef() | CModel | inline | 
  | GetObjectBounds() | CModel | inline | 
  | GetObjectSelectionBoundsRec() override | CModel | virtual | 
  | GetPlayerID() const | CModelAbstract | inlinevirtual | 
  | GetProps() | CModel | inline | 
  | GetProps() const | CModel | inline | 
  | GetRenderData() | CRenderableObject | inline | 
  | GetSelectionBox() | CModelAbstract | virtual | 
  | GetShadingColor() const | CModelAbstract | inlinevirtual | 
  | GetTransform() const | CRenderableObject | inline | 
  | GetWorldBounds() | CRenderableObject | inline | 
  | GetWorldBoundsRec() override | CModel | virtual | 
  | HideAmmoProp() | CModel |  | 
  | InvalidateBounds() | CModelAbstract | inlinevirtual | 
  | InvalidatePosition() override | CModel | virtual | 
  | IsSkinned() | CModel | inline | 
  | m_AmmoLoadedProp | CModel | private | 
  | m_AmmoPropPoint | CModel | private | 
  | m_Anim | CModel | private | 
  | m_AnimTime | CModel | private | 
  | m_BoneMatrices | CModel | private | 
  | m_BoundsValid | CRenderableObject | protected | 
  | m_CustomSelectionShape | CModelAbstract | protected | 
  | m_Flags | CModel | private | 
  | m_InvTransform | CRenderableObject | protected | 
  | m_Material | CModel | private | 
  | m_ObjectBounds | CModel | private | 
  | m_Parent | CModelAbstract |  | 
  | m_PlayerID | CModelAbstract |  | 
  | m_pModelDef | CModel | private | 
  | m_PositionValid | CModelAbstract |  | 
  | m_Props | CModel | private | 
  | m_RenderData | CRenderableObject | protected | 
  | m_SelectionBox | CModelAbstract | protected | 
  | m_SelectionBoxValid | CModelAbstract | protected | 
  | m_ShadingColor | CModelAbstract |  | 
  | m_Simulation | CModel | private | 
  | m_Transform | CRenderableObject | protected | 
  | m_WorldBounds | CRenderableObject | protected | 
  | NONCOPYABLE(CModel) | CModel | private | 
  | RecalculateBoundsIfNecessary() | CRenderableObject | inlineprotected | 
  | RemoveShadowsRec() | CModel |  | 
  | SetAnimation(CSkeletonAnim *anim, bool once=false) | CModel |  | 
  | SetCustomSelectionShape(CustomSelectionShape *descriptor) | CModelAbstract | inline | 
  | SetDirty(u32 dirtyflags) | CRenderableObject | inline | 
  | SetEntityVariable(const std::string &name, float value) override | CModel | inlinevirtual | 
  | SetFlags(int flags) | CModel | inline | 
  | SetPlayerID(player_id_t id) override | CModel | virtual | 
  | SetRenderData(CRenderData *renderdata) | CRenderableObject | inline | 
  | SetShadingColor(const CColor &color) override | CModel | virtual | 
  | SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1) override | CModel | inlinevirtual | 
  | SetTransform(const CMatrix3D &transform) override | CModel | virtual | 
  | ShowAmmoProp() | CModel |  | 
  | ToCModel() override | CModel | inlinevirtual | 
  | ToCModelDecal() | CModelAbstract | inlinevirtual | 
  | ToCModelDummy() | CModelAbstract | inlinevirtual | 
  | ToCModelParticleEmitter() | CModelAbstract | inlinevirtual | 
  | UpdateTo(float time) | CModel |  | 
  | ValidatePosition() override | CModel | virtual | 
  | ~CModel() override | CModel |  | 
  | ~CModelAbstract() | CModelAbstract | inlinevirtual | 
  | ~CRenderableObject() | CRenderableObject | inlinevirtual |