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CModel Member List

This is the complete list of members for CModel, including all inherited members.

AddAmmoProp(const SPropPoint *point, std::unique_ptr< CModelAbstract > model, CObjectEntry *objectentry)CModel
AddFlagsRec(int flags)CModel
AddProp(const SPropPoint *point, std::unique_ptr< CModelAbstract > model, CObjectEntry *objectentry, float minHeight=0.f, float maxHeight=0.f, bool selectable=true)CModel
CalcAnimatedObjectBounds(CSkeletonAnimDef *anim, CBoundingBoxAligned &result)CModel
CalcBounds() overrideCModelvirtual
CalcSelectionBox()CModelAbstractprotected
CalcStaticObjectBounds()CModel
Clone() const overrideCModelvirtual
CModel(const CSimulation2 &simulation, const CMaterial &material, const CModelDefPtr &modeldef)CModel
CModelAbstract()CModelAbstractinline
CopyAnimationFrom(CModel *source)CModel
CRenderableObject()CRenderableObjectinline
FindFirstAmmoProp()CModel
GetAnimatedBoneMatrices()CModelinline
GetAnimation() constCModelinline
GetFlags() constCModelinline
GetInvTransform() constCRenderableObjectinline
GetMaterial()CModelinline
GetModelDef()CModelinline
GetObjectBounds()CModelinline
GetObjectSelectionBoundsRec() overrideCModelvirtual
GetPlayerID() constCModelAbstractinlinevirtual
GetProps()CModelinline
GetProps() constCModelinline
GetRenderData()CRenderableObjectinline
GetSelectionBox()CModelAbstractvirtual
GetShadingColor() constCModelAbstractinlinevirtual
GetTransform() constCRenderableObjectinline
GetWorldBounds()CRenderableObjectinline
GetWorldBoundsRec() overrideCModelvirtual
HideAmmoProp()CModel
InvalidateBounds()CModelAbstractinlinevirtual
InvalidatePosition() overrideCModelvirtual
IsSkinned()CModelinline
m_AmmoLoadedPropCModelprivate
m_AmmoPropPointCModelprivate
m_AnimCModelprivate
m_AnimTimeCModelprivate
m_BoneMatricesCModelprivate
m_BoundsValidCRenderableObjectprotected
m_CustomSelectionShapeCModelAbstractprotected
m_FlagsCModelprivate
m_InvTransformCRenderableObjectprotected
m_MaterialCModelprivate
m_ObjectBoundsCModelprivate
m_ParentCModelAbstract
m_PlayerIDCModelAbstract
m_pModelDefCModelprivate
m_PositionValidCModelAbstract
m_PropsCModelprivate
m_RenderDataCRenderableObjectprotected
m_SelectionBoxCModelAbstractprotected
m_SelectionBoxValidCModelAbstractprotected
m_ShadingColorCModelAbstract
m_SimulationCModelprivate
m_TransformCRenderableObjectprotected
m_WorldBoundsCRenderableObjectprotected
NONCOPYABLE(CModel)CModelprivate
RecalculateBoundsIfNecessary()CRenderableObjectinlineprotected
RemoveShadowsRec()CModel
SetAnimation(CSkeletonAnim *anim, bool once=false)CModel
SetCustomSelectionShape(CustomSelectionShape *descriptor)CModelAbstractinline
SetDirty(u32 dirtyflags)CRenderableObjectinline
SetEntityVariable(const std::string &name, float value) overrideCModelinlinevirtual
SetFlags(int flags)CModelinline
SetPlayerID(player_id_t id) overrideCModelvirtual
SetRenderData(CRenderData *renderdata)CRenderableObjectinline
SetShadingColor(const CColor &color) overrideCModelvirtual
SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1) overrideCModelinlinevirtual
SetTransform(const CMatrix3D &transform) overrideCModelvirtual
ShowAmmoProp()CModel
ToCModel() overrideCModelinlinevirtual
ToCModelDecal()CModelAbstractinlinevirtual
ToCModelDummy()CModelAbstractinlinevirtual
ToCModelParticleEmitter()CModelAbstractinlinevirtual
UpdateTo(float time)CModel
ValidatePosition() overrideCModelvirtual
~CModel() overrideCModel
~CModelAbstract()CModelAbstractinlinevirtual
~CRenderableObject()CRenderableObjectinlinevirtual