Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
CMiniMapTexture Member List

This is the complete list of members for CMiniMapTexture, including all inherited members.

CMiniMapTexture(Renderer::Backend::IDevice *device, CSimulation2 &simulation)CMiniMapTexture
CreateTextures(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CTerrain &terrain)CMiniMapTextureprivate
DestroyTextures()CMiniMapTextureprivate
DrawEntities(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const float entityRadius)CMiniMapTextureprivate
GetIcons()CMiniMapTextureinline
GetShallowPassageHeight()CMiniMapTexturestatic
GetTexture() constCMiniMapTextureinline
IsFlipped() constCMiniMapTextureinline
m_AttributeColorCMiniMapTextureprivate
m_AttributePosCMiniMapTextureprivate
m_BlinkStateCMiniMapTextureprivate
m_EntitiesDrawnCMiniMapTextureprivate
m_EntitiesVertexInputLayoutCMiniMapTextureprivate
m_FinalTextureCMiniMapTextureprivate
m_FinalTextureDirtyCMiniMapTextureprivate
m_FinalTextureFramebufferCMiniMapTextureprivate
m_FlippedCMiniMapTextureprivate
m_HalfBlinkDurationCMiniMapTextureprivate
m_IconsCMiniMapTextureprivate
m_IconsCacheCMiniMapTextureprivate
m_IndexArrayCMiniMapTextureprivate
m_InstanceAttributePositionCMiniMapTextureprivate
m_InstanceVertexArrayCMiniMapTextureprivate
m_LastFinalTextureUpdateCMiniMapTextureprivate
m_MapSizeCMiniMapTextureprivate
m_NextBlinkTimeCMiniMapTextureprivate
m_PingDurationCMiniMapTextureprivate
m_QuadVertexInputLayoutCMiniMapTextureprivate
m_ShallowPassageHeightCMiniMapTextureprivate
m_SimulationCMiniMapTextureprivate
m_TerrainDataCMiniMapTextureprivate
m_TerrainTextureCMiniMapTextureprivate
m_TerrainTextureDirtyCMiniMapTextureprivate
m_TerritoryTechniqueCMiniMapTextureprivate
m_UseInstancingCMiniMapTextureprivate
m_VertexArrayCMiniMapTextureprivate
m_WaterHeightCMiniMapTextureprivate
NONCOPYABLE(CMiniMapTexture)CMiniMapTextureprivate
RebuildTerrainTexture(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CTerrain &terrain)CMiniMapTextureprivate
Render(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, CLOSTexture &losTexture, CTerritoryTexture &territoryTexture)CMiniMapTexture
RenderFinalTexture(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, CLOSTexture &losTexture, CTerritoryTexture &territoryTexture)CMiniMapTextureprivate
Update(const float deltaRealTime)CMiniMapTexture
UpdateAndUploadEntities(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const float entityRadius, const double &currentTime)CMiniMapTextureprivate
~CMiniMapTexture()CMiniMapTexture