This is the complete list of members for CMiniMapTexture, including all inherited members.
CMiniMapTexture(Renderer::Backend::IDevice *device, CSimulation2 &simulation) | CMiniMapTexture | |
CreateTextures(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CTerrain &terrain) | CMiniMapTexture | private |
DestroyTextures() | CMiniMapTexture | private |
DrawEntities(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const float entityRadius) | CMiniMapTexture | private |
GetIcons() | CMiniMapTexture | inline |
GetShallowPassageHeight() | CMiniMapTexture | static |
GetTexture() const | CMiniMapTexture | inline |
IsFlipped() const | CMiniMapTexture | inline |
m_AttributeColor | CMiniMapTexture | private |
m_AttributePos | CMiniMapTexture | private |
m_BlinkState | CMiniMapTexture | private |
m_EntitiesDrawn | CMiniMapTexture | private |
m_EntitiesVertexInputLayout | CMiniMapTexture | private |
m_FinalTexture | CMiniMapTexture | private |
m_FinalTextureDirty | CMiniMapTexture | private |
m_FinalTextureFramebuffer | CMiniMapTexture | private |
m_Flipped | CMiniMapTexture | private |
m_HalfBlinkDuration | CMiniMapTexture | private |
m_Icons | CMiniMapTexture | private |
m_IconsCache | CMiniMapTexture | private |
m_IndexArray | CMiniMapTexture | private |
m_InstanceAttributePosition | CMiniMapTexture | private |
m_InstanceVertexArray | CMiniMapTexture | private |
m_LastFinalTextureUpdate | CMiniMapTexture | private |
m_MapSize | CMiniMapTexture | private |
m_NextBlinkTime | CMiniMapTexture | private |
m_PingDuration | CMiniMapTexture | private |
m_QuadVertexInputLayout | CMiniMapTexture | private |
m_ShallowPassageHeight | CMiniMapTexture | private |
m_Simulation | CMiniMapTexture | private |
m_TerrainData | CMiniMapTexture | private |
m_TerrainTexture | CMiniMapTexture | private |
m_TerrainTextureDirty | CMiniMapTexture | private |
m_TerritoryTechnique | CMiniMapTexture | private |
m_UseInstancing | CMiniMapTexture | private |
m_VertexArray | CMiniMapTexture | private |
m_WaterHeight | CMiniMapTexture | private |
NONCOPYABLE(CMiniMapTexture) | CMiniMapTexture | private |
RebuildTerrainTexture(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CTerrain &terrain) | CMiniMapTexture | private |
Render(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, CLOSTexture &losTexture, CTerritoryTexture &territoryTexture) | CMiniMapTexture | |
RenderFinalTexture(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, CLOSTexture &losTexture, CTerritoryTexture &territoryTexture) | CMiniMapTexture | private |
Update(const float deltaRealTime) | CMiniMapTexture | |
UpdateAndUploadEntities(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const float entityRadius, const double ¤tTime) | CMiniMapTexture | private |
~CMiniMapTexture() | CMiniMapTexture | |