This is the complete list of members for CMiniMapTexture, including all inherited members.
| CMiniMapTexture(Renderer::Backend::IDevice *device, CSimulation2 &simulation) | CMiniMapTexture | |
| CreateTextures(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CTerrain &terrain) | CMiniMapTexture | private |
| DestroyTextures() | CMiniMapTexture | private |
| DrawEntities(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const float entityRadius) | CMiniMapTexture | private |
| GetIcons() | CMiniMapTexture | inline |
| GetShallowPassageHeight() | CMiniMapTexture | static |
| GetTexture() const | CMiniMapTexture | inline |
| IsFlipped() const | CMiniMapTexture | inline |
| m_AttributeColor | CMiniMapTexture | private |
| m_AttributePos | CMiniMapTexture | private |
| m_BlinkState | CMiniMapTexture | private |
| m_EntitiesDrawn | CMiniMapTexture | private |
| m_EntitiesVertexInputLayout | CMiniMapTexture | private |
| m_FinalTexture | CMiniMapTexture | private |
| m_FinalTextureDirty | CMiniMapTexture | private |
| m_FinalTextureFramebuffer | CMiniMapTexture | private |
| m_Flipped | CMiniMapTexture | private |
| m_HalfBlinkDuration | CMiniMapTexture | private |
| m_Icons | CMiniMapTexture | private |
| m_IconsCache | CMiniMapTexture | private |
| m_IndexArray | CMiniMapTexture | private |
| m_InstanceAttributePosition | CMiniMapTexture | private |
| m_InstanceVertexArray | CMiniMapTexture | private |
| m_LastFinalTextureUpdate | CMiniMapTexture | private |
| m_MapSize | CMiniMapTexture | private |
| m_NextBlinkTime | CMiniMapTexture | private |
| m_PingDuration | CMiniMapTexture | private |
| m_QuadVertexInputLayout | CMiniMapTexture | private |
| m_ShallowPassageHeight | CMiniMapTexture | private |
| m_Simulation | CMiniMapTexture | private |
| m_TerrainData | CMiniMapTexture | private |
| m_TerrainTexture | CMiniMapTexture | private |
| m_TerrainTextureDirty | CMiniMapTexture | private |
| m_TerritoryTechnique | CMiniMapTexture | private |
| m_UseInstancing | CMiniMapTexture | private |
| m_VertexArray | CMiniMapTexture | private |
| m_WaterHeight | CMiniMapTexture | private |
| NONCOPYABLE(CMiniMapTexture) | CMiniMapTexture | private |
| RebuildTerrainTexture(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CTerrain &terrain) | CMiniMapTexture | private |
| Render(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, CLOSTexture &losTexture, CTerritoryTexture &territoryTexture) | CMiniMapTexture | |
| RenderFinalTexture(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, CLOSTexture &losTexture, CTerritoryTexture &territoryTexture) | CMiniMapTexture | private |
| Update(const float deltaRealTime) | CMiniMapTexture | |
| UpdateAndUploadEntities(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const float entityRadius, const double ¤tTime) | CMiniMapTexture | private |
| ~CMiniMapTexture() | CMiniMapTexture | |