LoadMap(const VfsPath &pathname, const ScriptContext &cx, JS::HandleValue settings, CTerrain *, WaterManager *, SkyManager *, CLightEnv *, CGameView *, CCinemaManager *, CTriggerManager *, CPostprocManager *pPostproc, CSimulation2 *, const CSimContext *, int playerID, bool skipEntities) | CMapReader | |
LoadRandomMap(const CStrW &scriptFile, const ScriptContext &cx, JS::HandleValue settings, CTerrain *, WaterManager *, SkyManager *, CLightEnv *, CGameView *, CCinemaManager *, CTriggerManager *, CPostprocManager *pPostproc_, CSimulation2 *, int playerID) | CMapReader | |