Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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This is the complete list of members for CGameView, including all inherited members.
BeginFrame() | CGameView | |
CGameView(Renderer::Backend::IDevice *device, CGame *pGame) | CGameView | |
DECLARE_BOOLEAN_SETTING(Culling) | CGameView | |
DECLARE_BOOLEAN_SETTING(LockCullCamera) | CGameView | |
DECLARE_BOOLEAN_SETTING(ConstrainCamera) | CGameView | |
EnumerateObjects(const CFrustum &frustum, SceneCollector *c) override | CGameView | virtual |
FollowEntity(entity_id_t entity, bool firstPerson) | CGameView | |
GetCamera() | CGameView | |
GetCameraPivot() const | CGameView | |
GetCameraPosition() const | CGameView | |
GetCameraRotation() const | CGameView | |
GetCameraZoom() const | CGameView | |
GetCinema() | CGameView | |
GetFollowedEntity() | CGameView | |
GetLOSTexture() override | CGameView | virtual |
GetMiniMapTexture() override | CGameView | virtual |
GetObjectManager() | CGameView | |
GetTerritoryTexture() override | CGameView | virtual |
HandleEvent(const SDL_Event_ *ev) | CGameView | |
m | CGameView | private |
MoveCameraTarget(const CVector3D &target) | CGameView | |
NONCOPYABLE(CGameView) | CGameView | private |
Prepare(Renderer::Backend::IDeviceCommandContext *deviceCommandContext) | CGameView | |
RegisterInit() | CGameView | |
Render(Renderer::Backend::IDeviceCommandContext *deviceCommandContext) | CGameView | |
RenderOverlays(Renderer::Backend::IDeviceCommandContext *deviceCommandContext) | CGameView | |
ResetCameraTarget(const CVector3D &target) | CGameView | |
SetCamera(const CVector3D &pos, float rotX, float rotY, float zoom) | CGameView | |
SetViewport(const SViewPort &vp) | CGameView | |
UnloadResources() | CGameView | private |
Update(const float deltaRealTime) | CGameView | |
~CGameView() override | CGameView | |
~Scene() | Scene | inlineprivatevirtual |