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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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This is the complete list of members for CGameView, including all inherited members.
| BeginFrame() | CGameView | |
| CGameView(Renderer::Backend::IDevice *device, CGame *pGame) | CGameView | |
| DECLARE_BOOLEAN_SETTING(Culling) | CGameView | |
| DECLARE_BOOLEAN_SETTING(LockCullCamera) | CGameView | |
| DECLARE_BOOLEAN_SETTING(ConstrainCamera) | CGameView | |
| EnumerateObjects(const CFrustum &frustum, SceneCollector *c) override | CGameView | virtual |
| FollowEntity(entity_id_t entity, bool firstPerson) | CGameView | |
| GetCamera() | CGameView | |
| GetCameraPivot() const | CGameView | |
| GetCameraPosition() const | CGameView | |
| GetCameraRotation() const | CGameView | |
| GetCameraZoom() const | CGameView | |
| GetCinema() | CGameView | |
| GetFollowedEntity() | CGameView | |
| GetLOSTexture() override | CGameView | virtual |
| GetMiniMapTexture() override | CGameView | virtual |
| GetObjectManager() | CGameView | |
| GetTerritoryTexture() override | CGameView | virtual |
| HandleEvent(const SDL_Event_ *ev) | CGameView | |
| m | CGameView | private |
| MoveCameraTarget(const CVector3D &target) | CGameView | |
| NONCOPYABLE(CGameView) | CGameView | private |
| Prepare(Renderer::Backend::IDeviceCommandContext *deviceCommandContext) | CGameView | |
| RegisterInit() | CGameView | |
| Render(Renderer::Backend::IDeviceCommandContext *deviceCommandContext) | CGameView | |
| RenderOverlays(Renderer::Backend::IDeviceCommandContext *deviceCommandContext) | CGameView | |
| ResetCameraTarget(const CVector3D &target) | CGameView | |
| SetCamera(const CVector3D &pos, float rotX, float rotY, float zoom) | CGameView | |
| SetViewport(const SViewPort &vp) | CGameView | |
| UnloadResources() | CGameView | private |
| Update(const float deltaRealTime) | CGameView | |
| ~CGameView() override | CGameView | |
| ~Scene() | Scene | inlineprivatevirtual |