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Pyrogenesis, a RTS Engine
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This is the complete list of members for CCmpVisualActor, including all inherited members.
Allocate(const ScriptInterface &, JS::HandleValue) | CCmpVisualActor | inlinestatic |
AllocFunc typedef | IComponent | |
ClassInit(CComponentManager &componentManager) | CCmpVisualActor | inlinestatic |
Deallocate(IComponent *cmp) | CCmpVisualActor | inlinestatic |
DeallocFunc typedef | IComponent | |
Deinit() override | CCmpVisualActor | inlinevirtual |
Deserialize(const CParamNode ¶mNode, IDeserializer &deserialize) override | CCmpVisualActor | inlinevirtual |
GetActorSeed() const override | CCmpVisualActor | inlinevirtual |
GetAnimationName() const override | CCmpVisualActor | inlinevirtual |
GetBounds() const override | CCmpVisualActor | inlinevirtual |
GetComponentTypeId() const override | CCmpVisualActor | inlinevirtual |
GetEntityHandle() const | IComponent | inline |
GetEntityId() const | IComponent | inline |
GetJSInstance() const | IComponent | virtual |
GetPosition() const override | CCmpVisualActor | inlinevirtual |
GetProjectileActor() const override | CCmpVisualActor | inlinevirtual |
GetProjectileLaunchPoint() const override | CCmpVisualActor | inlinevirtual |
GetSchema() | CCmpVisualActor | inlinestatic |
GetSelectionBox() const override | CCmpVisualActor | inlinevirtual |
GetSerializationVersion() | IComponent | inlinestatic |
GetSimContext() const | IComponent | inline |
GetSystemEntity() const | IComponent | inline |
GetUnit() override | CCmpVisualActor | inlinevirtual |
HandleMessage(const CMessage &msg, bool global) override | CCmpVisualActor | inlinevirtual |
HasConstructionPreview() const override | CCmpVisualActor | inlinevirtual |
Hotload(const VfsPath &name) override | CCmpVisualActor | inlinevirtual |
Init(const CParamNode ¶mNode) override | CCmpVisualActor | inlinevirtual |
InitModel() | CCmpVisualActor | private |
InitSelectionShapeDescriptor(const CParamNode ¶mNode) | CCmpVisualActor | private |
m_ActorName | CCmpVisualActor | private |
m_AnimDesync | CCmpVisualActor | private |
m_AnimName | CCmpVisualActor | private |
m_AnimOnce | CCmpVisualActor | private |
m_AnimSpeed | CCmpVisualActor | private |
m_AnimSyncOffsetTime | CCmpVisualActor | private |
m_AnimSyncRepeatTime | CCmpVisualActor | private |
m_B | CCmpVisualActor | private |
m_BaseActorName | CCmpVisualActor | private |
m_ConstructionPreview | CCmpVisualActor | private |
m_DisableShadows | CCmpVisualActor | private |
m_EntityHandle | IComponent | private |
m_G | CCmpVisualActor | private |
m_IsActorOnly | CCmpVisualActor | private |
m_IsFoundationActor | CCmpVisualActor | private |
m_ModelTag | CCmpVisualActor | private |
m_R | CCmpVisualActor | private |
m_Seed | CCmpVisualActor | private |
m_ShapeDescriptor | CCmpVisualActor | private |
m_SilhouetteDisplay | CCmpVisualActor | private |
m_SilhouetteOccluder | CCmpVisualActor | private |
m_SimContext | IComponent | private |
m_SoundGroup | CCmpVisualActor | private |
m_Unit | CCmpVisualActor | private |
m_VariantSelections | CCmpVisualActor | private |
m_VisibleInAtlasOnly | CCmpVisualActor | private |
NewJSObject(const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const | IComponent | virtual |
ParseActorName(std::wstring base) | CCmpVisualActor | private |
RecomputeActorName() override | CCmpVisualActor | inlinevirtual |
RegisterComponentType(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | IComponent | static |
RegisterComponentTypeScriptWrapper(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | IComponent | static |
ReloadActor() | CCmpVisualActor | private |
ReloadUnitAnimation() | CCmpVisualActor | private |
SelectAnimation(const std::string &name, bool once=false, fixed speed=fixed::FromInt(1)) override | CCmpVisualActor | inlinevirtual |
SelectMovementAnimation(const std::string &name, fixed speed) override | CCmpVisualActor | inlinevirtual |
Serialize(ISerializer &serialize) override | CCmpVisualActor | inlinevirtual |
SerializeCommon(S &serialize) | CCmpVisualActor | inline |
SetActorSeed(u32 seed) override | CCmpVisualActor | inlinevirtual |
SetAnimationSyncOffset(fixed actiontime) override | CCmpVisualActor | inlinevirtual |
SetAnimationSyncRepeat(fixed repeattime) override | CCmpVisualActor | inlinevirtual |
SetEntityHandle(CEntityHandle ent) | IComponent | inline |
SetShadingColor(fixed r, fixed g, fixed b, fixed a) override | CCmpVisualActor | inlinevirtual |
SetSimContext(const CSimContext &context) | IComponent | inline |
SetVariable(const std::string &name, float value) override | CCmpVisualActor | inlinevirtual |
SetVariant(const CStr &key, const CStr &selection) override | CCmpVisualActor | inlinevirtual |
~IComponent() | IComponent | virtual |