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CCmpVisualActor Member List

This is the complete list of members for CCmpVisualActor, including all inherited members.

Allocate(const ScriptInterface &, JS::HandleValue)CCmpVisualActorinlinestatic
AllocFunc typedefIComponent
ClassInit(CComponentManager &componentManager)CCmpVisualActorinlinestatic
Deallocate(IComponent *cmp)CCmpVisualActorinlinestatic
DeallocFunc typedefIComponent
Deinit() overrideCCmpVisualActorinlinevirtual
Deserialize(const CParamNode &paramNode, IDeserializer &deserialize) overrideCCmpVisualActorinlinevirtual
GetActorSeed() const overrideCCmpVisualActorinlinevirtual
GetAnimationName() const overrideCCmpVisualActorinlinevirtual
GetBounds() const overrideCCmpVisualActorinlinevirtual
GetComponentTypeId() const overrideCCmpVisualActorinlinevirtual
GetEntityHandle() constIComponentinline
GetEntityId() constIComponentinline
GetJSInstance() constIComponentvirtual
GetPosition() const overrideCCmpVisualActorinlinevirtual
GetProjectileActor() const overrideCCmpVisualActorinlinevirtual
GetProjectileLaunchPoint() const overrideCCmpVisualActorinlinevirtual
GetSchema()CCmpVisualActorinlinestatic
GetSelectionBox() const overrideCCmpVisualActorinlinevirtual
GetSerializationVersion()IComponentinlinestatic
GetSimContext() constIComponentinline
GetSystemEntity() constIComponentinline
GetUnit() overrideCCmpVisualActorinlinevirtual
HandleMessage(const CMessage &msg, bool global) overrideCCmpVisualActorinlinevirtual
HasConstructionPreview() const overrideCCmpVisualActorinlinevirtual
Hotload(const VfsPath &name) overrideCCmpVisualActorinlinevirtual
Init(const CParamNode &paramNode) overrideCCmpVisualActorinlinevirtual
InitModel()CCmpVisualActorprivate
InitSelectionShapeDescriptor(const CParamNode &paramNode)CCmpVisualActorprivate
m_ActorNameCCmpVisualActorprivate
m_AnimDesyncCCmpVisualActorprivate
m_AnimNameCCmpVisualActorprivate
m_AnimOnceCCmpVisualActorprivate
m_AnimSpeedCCmpVisualActorprivate
m_AnimSyncOffsetTimeCCmpVisualActorprivate
m_AnimSyncRepeatTimeCCmpVisualActorprivate
m_BCCmpVisualActorprivate
m_BaseActorNameCCmpVisualActorprivate
m_ConstructionPreviewCCmpVisualActorprivate
m_DisableShadowsCCmpVisualActorprivate
m_EntityHandleIComponentprivate
m_GCCmpVisualActorprivate
m_IsActorOnlyCCmpVisualActorprivate
m_IsFoundationActorCCmpVisualActorprivate
m_ModelTagCCmpVisualActorprivate
m_RCCmpVisualActorprivate
m_SeedCCmpVisualActorprivate
m_ShapeDescriptorCCmpVisualActorprivate
m_SilhouetteDisplayCCmpVisualActorprivate
m_SilhouetteOccluderCCmpVisualActorprivate
m_SimContextIComponentprivate
m_SoundGroupCCmpVisualActorprivate
m_UnitCCmpVisualActorprivate
m_VariantSelectionsCCmpVisualActorprivate
m_VisibleInAtlasOnlyCCmpVisualActorprivate
NewJSObject(const ScriptInterface &scriptInterface, JS::MutableHandleObject out) constIComponentvirtual
ParseActorName(std::wstring base)CCmpVisualActorprivate
RecomputeActorName() overrideCCmpVisualActorinlinevirtual
RegisterComponentType(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)IComponentstatic
RegisterComponentTypeScriptWrapper(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)IComponentstatic
ReloadActor()CCmpVisualActorprivate
ReloadUnitAnimation()CCmpVisualActorprivate
SelectAnimation(const std::string &name, bool once=false, fixed speed=fixed::FromInt(1)) overrideCCmpVisualActorinlinevirtual
SelectMovementAnimation(const std::string &name, fixed speed) overrideCCmpVisualActorinlinevirtual
Serialize(ISerializer &serialize) overrideCCmpVisualActorinlinevirtual
SerializeCommon(S &serialize)CCmpVisualActorinline
SetActorSeed(u32 seed) overrideCCmpVisualActorinlinevirtual
SetAnimationSyncOffset(fixed actiontime) overrideCCmpVisualActorinlinevirtual
SetAnimationSyncRepeat(fixed repeattime) overrideCCmpVisualActorinlinevirtual
SetEntityHandle(CEntityHandle ent)IComponentinline
SetShadingColor(fixed r, fixed g, fixed b, fixed a) overrideCCmpVisualActorinlinevirtual
SetSimContext(const CSimContext &context)IComponentinline
SetVariable(const std::string &name, float value) overrideCCmpVisualActorinlinevirtual
SetVariant(const CStr &key, const CStr &selection) overrideCCmpVisualActorinlinevirtual
~IComponent()IComponentvirtual