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CCmpUnitMotionManager Member List

This is the complete list of members for CCmpUnitMotionManager, including all inherited members.

Allocate(const ScriptInterface &, JS::HandleValue)CCmpUnitMotionManagerinlinestatic
AllocFunc typedefIComponent
ClassInit(CComponentManager &componentManager)CCmpUnitMotionManagerstatic
ComputingMotion() const overrideCCmpUnitMotionManagerinlinevirtual
Deallocate(IComponent *cmp)CCmpUnitMotionManagerinlinestatic
DeallocFunc typedefIComponent
Deinit() overrideCCmpUnitMotionManagerinlinevirtual
Deserialize(const CParamNode &paramNode, IDeserializer &deserialize) overrideCCmpUnitMotionManagervirtual
GetComponentTypeId() const overrideCCmpUnitMotionManagerinlinevirtual
GetEntityHandle() constIComponentinline
GetEntityId() constIComponentinline
GetJSInstance() constIComponentvirtual
GetSchema()CCmpUnitMotionManagerinlinestatic
GetSerializationVersion()IComponentinlinestatic
GetSimContext() constIComponentinline
GetSystemEntity() constIComponentinline
HandleMessage(const CMessage &msg, bool global) overrideCCmpUnitMotionManagervirtual
Init(const CParamNode &paramNode) overrideCCmpUnitMotionManagervirtual
IsPushingActivated() const overrideCCmpUnitMotionManagerinlinevirtual
m_ComputingMotionCCmpUnitMotionManager
m_EntityHandleIComponentprivate
m_FormationControllersCCmpUnitMotionManager
m_MinimalPushingCCmpUnitMotionManager
m_MovingPushExtensionCCmpUnitMotionManager
m_MovingPushingSpreadCCmpUnitMotionManager
m_MovingUnitsCCmpUnitMotionManager
m_PushingPressureDecayCCmpUnitMotionManager
m_PushingPressureStrengthCCmpUnitMotionManager
m_PushingRadiusMultiplierCCmpUnitMotionManager
m_SimContextIComponentprivate
m_StaticPushExtensionCCmpUnitMotionManager
m_StaticPushingSpreadCCmpUnitMotionManager
m_UnitsCCmpUnitMotionManager
MAX_PRESSURECCmpUnitMotionManagerstatic
Move(EntityMap< MotionState > &ents, fixed dt)CCmpUnitMotionManagerprivate
MoveFormations(fixed dt)CCmpUnitMotionManagerprivate
MoveUnits(fixed dt)CCmpUnitMotionManagerprivate
NewJSObject(const ScriptInterface &scriptInterface, JS::MutableHandleObject out) constIComponentvirtual
OnDeserialized()CCmpUnitMotionManagerprivate
OnTurnStart()CCmpUnitMotionManagerprivate
Push(EntityMap< MotionState >::value_type &a, EntityMap< MotionState >::value_type &b, fixed dt)CCmpUnitMotionManagerprivate
Register(CCmpUnitMotion *component, entity_id_t ent, bool formationController) overrideCCmpUnitMotionManagervirtual
RegisterComponentType(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)IComponentstatic
RegisterComponentTypeScriptWrapper(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)IComponentstatic
ResetSubdivisions()CCmpUnitMotionManagerprivate
Serialize(ISerializer &serialize) overrideCCmpUnitMotionManagervirtual
SetEntityHandle(CEntityHandle ent)IComponentinline
SetSimContext(const CSimContext &context)IComponentinline
Unregister(entity_id_t ent) overrideCCmpUnitMotionManagervirtual
~IComponent()IComponentvirtual