Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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This is the complete list of members for CCamera, including all inherited members.
BuildCameraRay(int px, int py, CVector3D &origin, CVector3D &dir) const | CCamera | |
CCamera() | CCamera | |
ClipFrustum(const CPlane &clipPlane) | CCamera | |
GetAspectRatio() const | CCamera | |
GetBoundsInViewPort(const CBoundingBoxAligned &boundigBox) const | CCamera | |
GetFarPlane() const | CCamera | inline |
GetFocus() const | CCamera | |
GetFOV() const | CCamera | inline |
GetFrustum() const | CCamera | inline |
GetNearPlane() const | CCamera | inline |
GetOrientation() | CCamera | inline |
GetOrientation() const | CCamera | inline |
GetOrthoScale() const | CCamera | inline |
GetProjection() | CCamera | inline |
GetProjection() const | CCamera | inline |
GetProjectionType() const | CCamera | inline |
GetScreenCoordinates(const CVector3D &world, float &x, float &y) const | CCamera | |
GetViewPort() const | CCamera | inline |
GetViewProjection() const | CCamera | inline |
GetViewQuad(float dist, Quad &quad) const | CCamera | |
GetWorldCoordinates(int px, int py, bool aboveWater=false) const | CCamera | |
GetWorldCoordinates(int px, int py, float h) const | CCamera | |
LookAlong(const CVector3D &camera, CVector3D orientation, CVector3D up) | CCamera | |
LookAt(const CVector3D &camera, const CVector3D &focus, const CVector3D &up) | CCamera | |
m_FarPlane | CCamera | private |
m_FOV | CCamera | |
m_NearPlane | CCamera | private |
m_Orientation | CCamera | |
m_OrthoScale | CCamera | |
m_ProjMat | CCamera | private |
m_ProjType | CCamera | private |
m_ViewFrustum | CCamera | private |
m_ViewPort | CCamera | private |
ProjectionType enum name | CCamera | |
Quad typedef | CCamera | |
SetOrthoProjection(float nearp, float farp, float scale) | CCamera | |
SetPerspectiveProjection(float nearp, float farp, float fov) | CCamera | |
SetProjection(const CMatrix3D &matrix) | CCamera | |
SetProjectionFromCamera(const CCamera &camera) | CCamera | |
SetViewPort(const SViewPort &viewport) | CCamera | |
UpdateFrustum(const CBoundingBoxAligned &scissor=CBoundingBoxAligned(CVector3D(-1.0f, -1.0f, -1.0f), CVector3D(1.0f, 1.0f, 1.0f))) | CCamera | |
~CCamera() | CCamera |