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Pyrogenesis, a RTS Engine
CAIWorker Member List

This is the complete list of members for CAIWorker, including all inherited members.

AddPlayer(const std::wstring &aiName, player_id_t player, u8 difficulty, const std::wstring &behavior)CAIWorkerinline
CAIWorker()CAIWorkerinline
ComputePath(const CFixedVector2D &pos, const CFixedVector2D &goal, pass_class_t passClass, std::vector< CFixedVector2D > &waypoints)CAIWorkerinline
ComputePathScript(JS::HandleValue position, JS::HandleValue goal, pass_class_t passClass)CAIWorkerinline
Deserialize(std::istream &stream, u32 numAis)CAIWorkerinline
DumpImage(const std::wstring &name, const std::vector< u32 > &data, u32 w, u32 h, u32 max)CAIWorkerinline
GetCommands(std::vector< SCommandSets > &commands)CAIWorkerinline
getPlayerSize()CAIWorkerinline
GetTemplate(const std::string &name)CAIWorkerinline
HasLoadedEntityTemplates() constCAIWorkerinline
Init(const ScriptInterface &simInterface)CAIWorkerinline
LoadEntityTemplates(const std::vector< std::pair< std::string, const CParamNode * > > &templates)CAIWorkerinline
LoadMetadata(const VfsPath &path, JS::MutableHandleValue out)CAIWorkerinlineprivate
LoadScripts(const std::wstring &moduleName)CAIWorkerinline
m_CommandsCAIWorkerprivate
m_CommandsComputedCAIWorkerprivate
m_EntityTemplatesCAIWorkerprivate
m_GameStateCAIWorkerprivate
m_HasLoadedEntityTemplatesCAIWorkerprivate
m_HasSharedComponentCAIWorkerprivate
m_HierarchicalPathfinderCAIWorkerprivate
m_LoadedModulesCAIWorkerprivate
m_LongPathfinderCAIWorkerprivate
m_NonPathfindingPassClassesCAIWorkerprivate
m_PassabilityMapCAIWorkerprivate
m_PassabilityMapValCAIWorkerprivate
m_PathfindingPassClassesCAIWorkerprivate
m_PlayerMetadataCAIWorkerprivate
m_PlayersCAIWorkerprivate
m_RNGCAIWorkerprivate
m_ScriptInterfaceCAIWorkerprivate
m_SharedAIObjCAIWorkerprivate
m_TemplateLoaderCAIWorkerprivate
m_TerritoryMapCAIWorkerprivate
m_TerritoryMapValCAIWorkerprivate
m_TurnNumCAIWorkerprivate
PerformComputation()CAIWorkerinlineprivate
PostCommand(int playerid, JS::HandleValue cmd)CAIWorkerinline
RunGamestateInit(const Script::StructuredClone &gameState, const Grid< NavcellData > &passabilityMap, const Grid< u8 > &territoryMap, const std::map< std::string, pass_class_t > &nonPathfindingPassClassMasks, const std::map< std::string, pass_class_t > &pathfindingPassClassMasks)CAIWorkerinline
Serialize(std::ostream &stream, bool isDebug)CAIWorkerinline
SerializeState(ISerializer &serializer)CAIWorkerinline
SetRNGSeed(u32 seed)CAIWorkerinline
StartComputation()CAIWorkerinline
Trace(JSTracer *trc, void *data)CAIWorkerinlineprivatestatic
TraceMember(JSTracer *trc)CAIWorkerinlineprivate
TryLoadSharedComponent()CAIWorkerinline
UpdateGameState(JS::HandleValue gameState)CAIWorkerinline
UpdatePathfinder(const Grid< NavcellData > &passabilityMap, bool globallyDirty, const Grid< u8 > &dirtinessGrid, bool justDeserialized, const std::map< std::string, pass_class_t > &nonPathfindingPassClassMasks, const std::map< std::string, pass_class_t > &pathfindingPassClassMasks)CAIWorkerinline
UpdateTerritoryMap(const Grid< u8 > &territoryMap)CAIWorkerinline
WaitToFinishComputation()CAIWorkerinline
~CAIWorker()CAIWorkerinline