Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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This is the complete list of members for CAIWorker, including all inherited members.
AddPlayer(const std::wstring &aiName, player_id_t player, u8 difficulty, const std::wstring &behavior) | CAIWorker | inline |
CAIWorker() | CAIWorker | inline |
ComputePath(const CFixedVector2D &pos, const CFixedVector2D &goal, pass_class_t passClass, std::vector< CFixedVector2D > &waypoints) | CAIWorker | inline |
ComputePathScript(JS::HandleValue position, JS::HandleValue goal, pass_class_t passClass) | CAIWorker | inline |
Deserialize(std::istream &stream, u32 numAis) | CAIWorker | inline |
DumpImage(const std::wstring &name, const std::vector< u32 > &data, u32 w, u32 h, u32 max) | CAIWorker | inline |
GetCommands(std::vector< SCommandSets > &commands) | CAIWorker | inline |
getPlayerSize() | CAIWorker | inline |
GetTemplate(const std::string &name) | CAIWorker | inline |
HasLoadedEntityTemplates() const | CAIWorker | inline |
Init(const ScriptInterface &simInterface) | CAIWorker | inline |
LoadEntityTemplates(const std::vector< std::pair< std::string, const CParamNode * > > &templates) | CAIWorker | inline |
LoadMetadata(const VfsPath &path, JS::MutableHandleValue out) | CAIWorker | inlineprivate |
LoadScripts(const std::wstring &moduleName) | CAIWorker | inline |
m_Commands | CAIWorker | private |
m_CommandsComputed | CAIWorker | private |
m_EntityTemplates | CAIWorker | private |
m_GameState | CAIWorker | private |
m_HasLoadedEntityTemplates | CAIWorker | private |
m_HasSharedComponent | CAIWorker | private |
m_HierarchicalPathfinder | CAIWorker | private |
m_LoadedModules | CAIWorker | private |
m_LongPathfinder | CAIWorker | private |
m_NonPathfindingPassClasses | CAIWorker | private |
m_PassabilityMap | CAIWorker | private |
m_PassabilityMapVal | CAIWorker | private |
m_PathfindingPassClasses | CAIWorker | private |
m_PlayerMetadata | CAIWorker | private |
m_Players | CAIWorker | private |
m_RNG | CAIWorker | private |
m_ScriptInterface | CAIWorker | private |
m_SharedAIObj | CAIWorker | private |
m_TemplateLoader | CAIWorker | private |
m_TerritoryMap | CAIWorker | private |
m_TerritoryMapVal | CAIWorker | private |
m_TurnNum | CAIWorker | private |
PerformComputation() | CAIWorker | inlineprivate |
PostCommand(int playerid, JS::HandleValue cmd) | CAIWorker | inline |
RunGamestateInit(const Script::StructuredClone &gameState, const Grid< NavcellData > &passabilityMap, const Grid< u8 > &territoryMap, const std::map< std::string, pass_class_t > &nonPathfindingPassClassMasks, const std::map< std::string, pass_class_t > &pathfindingPassClassMasks) | CAIWorker | inline |
Serialize(std::ostream &stream, bool isDebug) | CAIWorker | inline |
SerializeState(ISerializer &serializer) | CAIWorker | inline |
SetRNGSeed(u32 seed) | CAIWorker | inline |
StartComputation() | CAIWorker | inline |
Trace(JSTracer *trc, void *data) | CAIWorker | inlineprivatestatic |
TraceMember(JSTracer *trc) | CAIWorker | inlineprivate |
TryLoadSharedComponent() | CAIWorker | inline |
UpdateGameState(JS::HandleValue gameState) | CAIWorker | inline |
UpdatePathfinder(const Grid< NavcellData > &passabilityMap, bool globallyDirty, const Grid< u8 > &dirtinessGrid, bool justDeserialized, const std::map< std::string, pass_class_t > &nonPathfindingPassClassMasks, const std::map< std::string, pass_class_t > &pathfindingPassClassMasks) | CAIWorker | inline |
UpdateTerritoryMap(const Grid< u8 > &territoryMap) | CAIWorker | inline |
WaitToFinishComputation() | CAIWorker | inline |
~CAIWorker() | CAIWorker | inline |