Allocation user data
You can annotate allocations with your own information, e.g. for debugging purposes. To do that, fill VmaAllocationCreateInfo::pUserData field when creating an allocation. It is an opaque void*
pointer. You can use it e.g. as a pointer, some handle, index, key, ordinal number or any other value that would associate the allocation with your custom metadata. It it useful to identify appropriate data structures in your engine given VmaAllocation, e.g. when doing Defragmentation.
MyBufferMetadata* pMetadata = CreateBufferMetadata();
VkBuffer buffer;
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buffer, &allocation,
nullptr);
VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(VmaAllocator VMA_NOT_NULL allocator, const VkBufferCreateInfo *VMA_NOT_NULL pBufferCreateInfo, const VmaAllocationCreateInfo *VMA_NOT_NULL pAllocationCreateInfo, VkBuffer VMA_NULLABLE_NON_DISPATCHABLE *VMA_NOT_NULL pBuffer, VmaAllocation VMA_NULLABLE *VMA_NOT_NULL pAllocation, VmaAllocationInfo *VMA_NULLABLE pAllocationInfo)
Creates a new VkBuffer, allocates and binds memory for it.
@ VMA_MEMORY_USAGE_AUTO
Selects best memory type automatically.
Definition: vk_mem_alloc.h:492
Definition: vulkan.h:2611
Parameters of new VmaAllocation.
Definition: vk_mem_alloc.h:1222
void *VMA_NULLABLE pUserData
Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...
Definition: vk_mem_alloc.h:1261
VmaMemoryUsage usage
Intended usage of memory.
Definition: vk_mem_alloc.h:1230
Represents single memory allocation.
The pointer may be later retrieved as VmaAllocationInfo::pUserData:
MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.
pUserData;
VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo(VmaAllocator VMA_NOT_NULL allocator, VmaAllocation VMA_NOT_NULL allocation, VmaAllocationInfo *VMA_NOT_NULL pAllocationInfo)
Returns current information about specified allocation.
Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().
Definition: vk_mem_alloc.h:1337
void *VMA_NULLABLE pUserData
Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...
Definition: vk_mem_alloc.h:1384
It can also be changed using function vmaSetAllocationUserData().
Values of (non-zero) allocations' pUserData
are printed in JSON report created by vmaBuildStatsString() in hexadecimal form.
Allocation names
An allocation can also carry a null-terminated string, giving a name to the allocation. To set it, call vmaSetAllocationName(). The library creates internal copy of the string, so the pointer you pass doesn't need to be valid for whole lifetime of the allocation. You can free it after the call.
std::string imageName = "Texture: ";
imageName += fileName;
VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationName(VmaAllocator VMA_NOT_NULL allocator, VmaAllocation VMA_NOT_NULL allocation, const char *VMA_NULLABLE pName)
Sets pName in given allocation to new value.
The string can be later retrieved by inspecting VmaAllocationInfo::pName. It is also printed in JSON report created by vmaBuildStatsString().
- Note
- Setting string name to VMA allocation doesn't automatically set it to the Vulkan buffer or image created with it. You must do it manually using an extension like VK_EXT_debug_utils, which is independent of this library.