Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
ScriptEngine.h
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1/* Copyright (C) 2020 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_SCRIPTENGINE
19#define INCLUDED_SCRIPTENGINE
20
21#include "ScriptTypes.h"
22#include "ps/Singleton.h"
23
24#include "js/Initialization.h"
25
26#include <list>
27
28/**
29 * A class using the RAII (Resource Acquisition Is Initialization) idiom to manage initialization
30 * and shutdown of the SpiderMonkey script engine. It also keeps a count of active script contexts
31 * in order to validate the following constraints:
32 * 1. JS_Init must be called before any ScriptContexts are initialized
33 * 2. JS_Shutdown must be called after all ScriptContexts have been destroyed
34 */
35
36class ScriptEngine : public Singleton<ScriptEngine>
37{
38public:
40 {
41 ENSURE(m_Contexts.empty() && "JS_Init must be called before any contexts are created!");
42 JS_Init();
43 }
44
46 {
47 ENSURE(m_Contexts.empty() && "All contexts must be destroyed before calling JS_ShutDown!");
48 JS_ShutDown();
49 }
50
51 void RegisterContext(const JSContext* cx) { m_Contexts.push_back(cx); }
52 void UnRegisterContext(const JSContext* cx) { m_Contexts.remove(cx); }
53
54private:
55 std::list<const JSContext*> m_Contexts;
56};
57
58#endif // INCLUDED_SCRIPTENGINE
A class using the RAII (Resource Acquisition Is Initialization) idiom to manage initialization and sh...
Definition: ScriptEngine.h:37
~ScriptEngine()
Definition: ScriptEngine.h:45
void UnRegisterContext(const JSContext *cx)
Definition: ScriptEngine.h:52
std::list< const JSContext * > m_Contexts
Definition: ScriptEngine.h:55
ScriptEngine()
Definition: ScriptEngine.h:39
void RegisterContext(const JSContext *cx)
Definition: ScriptEngine.h:51
Template base class for singletons.
Definition: Singleton.h:34
#define ENSURE(expr)
ensure the expression <expr> evaluates to non-zero.
Definition: debug.h:277