Pyrogenesis
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Pyrogenesis, a RTS Engine
SGUIStyle.h
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/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SGUISTYLE
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#define INCLUDED_SGUISTYLE
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#include "
ps/CStr.h
"
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#include <map>
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/**
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* Contains a list of values for new defaults to objects.
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*/
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struct
SGUIStyle
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{
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// Take advantage of moving the entire map instead and avoiding unintended copies.
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NONCOPYABLE
(
SGUIStyle
);
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MOVABLE
(
SGUIStyle
);
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SGUIStyle
() =
default
;
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std::map<CStr, CStrW>
m_SettingsDefaults
;
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};
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#endif
// INCLUDED_SGUISTYLE
CStr.h
SGUIStyle
Contains a list of values for new defaults to objects.
Definition:
SGUIStyle.h:29
SGUIStyle::NONCOPYABLE
NONCOPYABLE(SGUIStyle)
SGUIStyle::m_SettingsDefaults
std::map< CStr, CStrW > m_SettingsDefaults
Definition:
SGUIStyle.h:35
SGUIStyle::MOVABLE
MOVABLE(SGUIStyle)
SGUIStyle::SGUIStyle
SGUIStyle()=default
source
gui
SGUIStyle.h
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