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Pyrogenesis, a RTS Engine
LocalTurnManager.h
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1/* Copyright (C) 2017 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_LOCALTURNMANAGER
19#define INCLUDED_LOCALTURNMANAGER
20
21#include "TurnManager.h"
22
23/**
24 * Implementation of CTurnManager for offline games.
25 */
27{
28public:
29 CLocalTurnManager(CSimulation2& simulation, IReplayLogger& replay);
30
31 void OnSimulationMessage(CSimulationMessage* msg) override;
32
33 void PostCommand(JS::HandleValue data) override;
34 void PostCommand(player_id_t playerid, JS::HandleValue data);
35
36protected:
37 void NotifyFinishedOwnCommands(u32 turn) override;
38
39 virtual void NotifyFinishedUpdate(u32 turn) override;
40};
41
42#endif // INCLUDED_LOCALTURNMANAGER
int32_t player_id_t
valid player IDs are non-negative (see ICmpOwnership)
Definition: Player.h:24
Implementation of CTurnManager for offline games.
Definition: LocalTurnManager.h:27
void PostCommand(JS::HandleValue data) override
Called by simulation code, to add a new command to be distributed to all clients and executed soon.
Definition: LocalTurnManager.cpp:32
CLocalTurnManager(CSimulation2 &simulation, IReplayLogger &replay)
Definition: LocalTurnManager.cpp:22
void OnSimulationMessage(CSimulationMessage *msg) override
Called by networking code when a simulation message is received.
Definition: LocalTurnManager.cpp:54
void NotifyFinishedOwnCommands(u32 turn) override
Called when this client has finished sending all its commands scheduled for the given turn.
Definition: LocalTurnManager.cpp:37
virtual void NotifyFinishedUpdate(u32 turn) override
Called when this client has finished a simulation update.
Definition: LocalTurnManager.cpp:42
Public API for simulation system.
Definition: Simulation2.h:47
Special message type for simulation commands.
Definition: NetMessage.h:114
Common turn system (used by clients and offline games).
Definition: TurnManager.h:80
Replay log recorder interface.
Definition: Replay.h:36
uint32_t u32
Definition: types.h:39