Pyrogenesis
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Pyrogenesis, a RTS Engine
Interface.h
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_INTERFACE
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#define INCLUDED_INTERFACE
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#include "
simulation2/system/IComponent.h
"
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#define DECLARE_INTERFACE_TYPE(iname) \
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virtual bool NewJSObject(const ScriptInterface& scriptInterface, JS::MutableHandleObject out) const; \
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static void InterfaceInit(ScriptInterface& scriptInterface); \
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static EInterfaceId GetInterfaceId() { return IID_##iname; }
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#endif
// INCLUDED_INTERFACE
IComponent.h
source
simulation2
system
Interface.h
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