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Pyrogenesis, a RTS Engine
ICmpUnitMotionManager.h
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1/* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_ICMPUNITMOTIONMANAGER
19#define INCLUDED_ICMPUNITMOTIONMANAGER
20
22
23class CCmpUnitMotion;
24
25/**
26 * UnitMotionManager - handles motion for CCmpUnitMotion.
27 * This allows units to push past each other instead of requiring pathfinder computations,
28 * making movement much smoother overall.
29 */
31{
32public:
33 DECLARE_INTERFACE_TYPE(UnitMotionManager)
34
35private:
36 /**
37 * This class makes no sense outside of CCmpUnitMotion. This enforces that tight coupling.
38 */
39 friend class CCmpUnitMotion;
40
41 virtual void Register(CCmpUnitMotion* component, entity_id_t ent, bool formationController) = 0;
42 virtual void Unregister(entity_id_t ent) = 0;
43
44 /**
45 * True if entities are currently in the "Move" phase.
46 */
47 virtual bool ComputingMotion() const = 0;
48
49 /**
50 * @return whether pushing is currently enabled or not.
51 */
52 virtual bool IsPushingActivated() const = 0;
53
54};
55
56#endif // INCLUDED_ICMPUNITMOTIONMANAGER
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
Definition: CCmpUnitMotion.h:133
UnitMotionManager - handles motion for CCmpUnitMotion.
Definition: ICmpUnitMotionManager.h:31
virtual void Register(CCmpUnitMotion *component, entity_id_t ent, bool formationController)=0
virtual bool ComputingMotion() const =0
True if entities are currently in the "Move" phase.
virtual bool IsPushingActivated() const =0
virtual void Unregister(entity_id_t ent)=0
Definition: IComponent.h:33
u32 entity_id_t
Entity ID type.
Definition: Entity.h:29