Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
ICmpSound.h
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1/* Copyright (C) 2018 Wildfire Games.
2* This file is part of 0 A.D.
3*
4* 0 A.D. is free software: you can redistribute it and/or modify
5* it under the terms of the GNU General Public License as published by
6* the Free Software Foundation, either version 2 of the License, or
7* (at your option) any later version.
8*
9* 0 A.D. is distributed in the hope that it will be useful,
10* but WITHOUT ANY WARRANTY; without even the implied warranty of
11* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12* GNU General Public License for more details.
13*
14* You should have received a copy of the GNU General Public License
15* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16*/
17
18#ifndef INCLUDED_ICMPSOUND
19#define INCLUDED_ICMPSOUND
20
22
23/**
24* Sound data.
25* (This interface includes functions needed by native code for loading soundgroups.
26* Most of the sound interaction is handled by scripts instead).
27*/
28class ICmpSound : public IComponent
29{
30public:
31 virtual std::wstring GetSoundGroup(const std::wstring& soundName) const = 0;
32
34};
35
36#endif // INCLUDED_ICMPSOUND
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
Sound data.
Definition: ICmpSound.h:29
virtual std::wstring GetSoundGroup(const std::wstring &soundName) const =0
Definition: IComponent.h:33