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Pyrogenesis, a RTS Engine
ICmpSoundManager.h
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1/* Copyright (C) 2020 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_ICMPSOUNDMANAGER
19#define INCLUDED_ICMPSOUNDMANAGER
20
22
24#include "maths/FixedVector3D.h"
26
27/**
28 * Interface to the engine's sound system.
29 */
31{
32public:
33 /**
34 * Start playing audio defined by a sound group file.
35 * @param name VFS path of sound group .xml, relative to audio/.
36 * @param source entity emitting the sound (used for positioning).
37 */
38 virtual void PlaySoundGroup(const std::wstring& name, entity_id_t source) = 0;
39
40 /**
41 * Start playing audio defined by a sound group file.
42 * @param name VFS path of sound group .xml, relative to audio/.
43 * @param sourcePos 3d position of the sound emitter.
44 */
45 virtual void PlaySoundGroupAtPosition(const std::wstring& name, const CFixedVector3D& sourcePos) = 0;
46
47 /**
48 * Start playing audio defined by a sound group file for a player.
49 * @param name VFS path of sound group .xml, relative to audio/.
50 * @param player the player entity.
51 */
52 virtual void PlaySoundGroupForPlayer(const VfsPath& groupPath, const player_id_t playerId) const = 0;
53
54 virtual void StopMusic() = 0;
55
56 DECLARE_INTERFACE_TYPE(SoundManager)
57};
58
59#endif // INCLUDED_ICMPSOUNDMANAGER
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
int32_t player_id_t
valid player IDs are non-negative (see ICmpOwnership)
Definition: Player.h:24
Definition: FixedVector3D.h:25
Interface to the engine's sound system.
Definition: ICmpSoundManager.h:31
virtual void PlaySoundGroup(const std::wstring &name, entity_id_t source)=0
Start playing audio defined by a sound group file.
virtual void PlaySoundGroupForPlayer(const VfsPath &groupPath, const player_id_t playerId) const =0
Start playing audio defined by a sound group file for a player.
virtual void PlaySoundGroupAtPosition(const std::wstring &name, const CFixedVector3D &sourcePos)=0
Start playing audio defined by a sound group file.
virtual void StopMusic()=0
Definition: IComponent.h:33
Definition: path.h:80
u32 entity_id_t
Entity ID type.
Definition: Entity.h:29