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Pyrogenesis, a RTS Engine
ICmpRangeOverlayRenderer.h
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1/* Copyright (C) 2018 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_ICMPRANGEOVERLAYRENDERER
19#define INCLUDED_ICMPRANGEOVERLAYRENDERER
20
21#include "ps/CStrIntern.h"
23
25{
26public:
27 /**
28 * Add a range overlay to this entity, for example for an aura or attack.
29 */
30 virtual void AddRangeOverlay(float radius, const std::string& texture, const std::string& textureMask, float thickness) = 0;
31
32 /**
33 * Delete all range overlays.
34 */
35 virtual void ResetRangeOverlays() = 0;
36
37 /**
38 * Updates the overlay color to match the player color.
39 */
40 virtual void UpdateColor() = 0;
41
42 DECLARE_INTERFACE_TYPE(RangeOverlayRenderer)
43};
44
45#endif // INCLUDED_ICMPRANGEOVERLAYRENDERER
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
Definition: ICmpRangeOverlayRenderer.h:25
virtual void AddRangeOverlay(float radius, const std::string &texture, const std::string &textureMask, float thickness)=0
Add a range overlay to this entity, for example for an aura or attack.
virtual void UpdateColor()=0
Updates the overlay color to match the player color.
virtual void ResetRangeOverlays()=0
Delete all range overlays.
Definition: IComponent.h:33