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Pyrogenesis, a RTS Engine
ICmpParticleManager.h
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/* Copyright (C) 2013 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ICMPPARTICLEMANAGER
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#define INCLUDED_ICMPPARTICLEMANAGER
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#include "
simulation2/system/Interface.h
"
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/**
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* Minimal interface for particle rendering
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*/
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class
ICmpParticleManager
:
public
IComponent
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{
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public
:
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/**
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* Set whether particle rendering should use sim time
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* If false, it uses real time and updates even during paused game
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*/
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virtual
void
SetUseSimTime
(
bool
flag) = 0;
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DECLARE_INTERFACE_TYPE
(ParticleManager)
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};
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#endif
// INCLUDED_ICMPPARTICLEMANAGER
Interface.h
DECLARE_INTERFACE_TYPE
#define DECLARE_INTERFACE_TYPE(iname)
Definition:
Interface.h:23
ICmpParticleManager
Minimal interface for particle rendering.
Definition:
ICmpParticleManager.h:27
ICmpParticleManager::SetUseSimTime
virtual void SetUseSimTime(bool flag)=0
Set whether particle rendering should use sim time If false, it uses real time and updates even durin...
IComponent
Definition:
IComponent.h:33
source
simulation2
components
ICmpParticleManager.h
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