Pyrogenesis
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Pyrogenesis, a RTS Engine
ICmpMotion.h
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/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ICMPMOTION
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#define INCLUDED_ICMPMOTION
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#include "
simulation2/system/Interface.h
"
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/**
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* Generic motion interface for entities with entirely self-contained motion
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* e.g. projectiles and custom motion scripts.
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* (Normal unit movement is handled by ICmpUnitMotion instead.)
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*/
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class
ICmpMotion
:
public
IComponent
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{
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public
:
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DECLARE_INTERFACE_TYPE
(Motion)
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};
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#endif
// INCLUDED_ICMPMOTION
Interface.h
DECLARE_INTERFACE_TYPE
#define DECLARE_INTERFACE_TYPE(iname)
Definition:
Interface.h:23
ICmpMotion
Generic motion interface for entities with entirely self-contained motion e.g.
Definition:
ICmpMotion.h:29
IComponent
Definition:
IComponent.h:33
source
simulation2
components
ICmpMotion.h
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